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iOS 4 Programming Cookbook

iOS 4 Programming Cookbook

Book Description

You can build a variety of amazing on the platform—and every one of them presents a unique set of problems. With the recipes in this , you’ll go beyond theory to solve the vexing, real-life issues you’re likely to face when creating for the , , or . Each recipe provides a clear solution and sample code that you can use right away.

You’ll find solutions for working with frameworks in SDK 4 and technologies such as , , , and Interface Builder. Whether you have a little or a lot of experience with iOS , you’ll find the help you need for every phase of the process, from initial idea to completed project.

  • Work with classes, objects, properties, delegates, and memory management
  • Construct a user interface with gesture recognizers
  • Develop location-aware applications with the Map Kit and Core Location APIs
  • Build apps that play audio and video, manage calendars and events, access contacts and groups, or tap into the Photo Library
  • Use the Core Motion framework to access the accelerometer and gyroscope
  • Maintain persistent storage for iOS apps with the framework
  • Create multitasking-aware apps that let users leave and return without losing their place

From the Author
This book is the result of hundreds of hours of time put into writing new Download Now »

Beginning iPhone 4 Development: Exploring the iOS SDK

Beginning iPhone 4 Development: Exploring the iOS SDK

Book Description

The authors of the bestselling Beginning 3 are back, with the same excellent material completely updated for 4 and written from the ground up using the latest version of ’s 3. All source code has been updated to use the latest templates and current APIs, and all-new screenshots show 3 in action.

Beginning 4 is a complete course in . You’ll master techniques that work on iPhone, , and . We start with the basics, showing you how to download and install the tools you’ll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and , the standard for persistence that brought to iOS with the release of SDK 3.

And there’s much more! You’ll learn to draw using Quartz 2D and ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your for multiple languages. You’ll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. Download Now »

Mac Programming for Absolute Beginners

Mac Programming for Absolute Beginners

Book Description

Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with , , and . Whether you are an experience Windows coder moving to the Mac or you are completely new to , you’ll see how the basic design of a Mac OS X program works, how differs from other languages you may have used, and how to settle into using the environment. Most importantly, you’ll see how elements of the framework work: how they can be used to create windows, store data, and respond to the user.

If you want to learn how to develop with and , this book is a great first step.

What you’ll learn

  • Basic concepts illustrated with short, easy-to-understand examples
  • How to use Xcode and related programming tools
  • The basics of Objective-C and how it compares to other languages you might know
  • How to create simple using the Cocoa framework

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Sams Teach Yourself iPhone Application Development in 24 Hours, 2nd Edition

Sams Teach Yourself iPhone Application Development in 24 Hours, 2nd Edition

Book Description

In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest device: the ! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Printed in full color—figures and code appear as they do in

  • Covers 4.0 and up
  • Learn the features of 3.2 and Interface Builder
  • Prepare your system and for efficient development Download Now »

Learning the iOS 4 SDK for JavaScript Programmers: Create Native Apps with Objective-C and Xcode

Learning the iOS 4 SDK for JavaScript Programmers: Create Native Apps with Objective C and Xcode

Book Description

Is it possible for programmers to learn ’s 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on since its inception, Goodman understands the challenges you might face in creating native with this SDK, and introduces , , and Touch in a context you’ll readily understand.

Why bother with the SDK when you can simply build web for ’s iOS devices? Web apps can’t access an ’s music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the . If you want to take full advantage of the and , iOS 4 SDK is your tool — and this is your book. Includes full coverage of iOS SDK 4.2.

  • Learn the distinction between web app and iOS native app
  • Create a workbench app to test code snippets throughout the learning process
  • Get a structural view of an iOS app, and compare the process of building objects in versus JavaScipt
  • Discover how your code launches iOS apps and makes them user-ready
  • Learn about iOS memory management details that are different from , including pointers and data types
  • Use Objective-C and Touch to implement common JavaScript tasks Download Now »

Learn iPhone and iPad Cocos2D Game Development

Learn iPhone and iPad Cocos2D Game Development

Book Description

Learn and provides a rock-solid introduction to the engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no SDK and code. By creating 2-3 sample games over the course of the book, you’ll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you’ll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you’ll encounter general game wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.

It is assumed that the reader has previous knowledge but not necessarily with . Related topics such as , , the iPhone SDK, and are only discussed where absolutely necessary.

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