Apr 10, 2012 |
5,866 views |

Book Description
Since its initial launch, Sencha Touch has quickly become the gold standard for developing rich mobile web applications with HTML5. Sencha Touch is the first HTML5 mobile JavaScript framework that allows you to develop mobile web apps that look and feel like native apps on both iPhone and Android touchscreen devices. Sencha Touch is the world’s first application framework built specifically to leverage HTML5, CSS3 and JavaScript for the highest level of power, flexibility and optimization. It makes specific use of HTML5 to deliver components like audio and video, as well as a localStorage proxy for saving data offline. Sencha Touch also makes extensive use of CSS3 in its components and themes to provide an incredibly robust styling layer, giving you total control over the look of your application.
Sencha Touch enables you to design both Apple iOS and Google Android apps without the need for learning multiple arcane programing languages. Instead you can leverage your existing knowledge of HTML and CSS to quickly create rich web applications for mobile devices in JavaScript. This book will show you how you can use Sencha Touch to efficiently produce attractive, exciting, easy-to-use web applications that keep your visitors coming back for more.
Sencha Touch Mobile JavaScript Framework teaches you all you need to get started with Sencha Touch and build awesome mobile web applications. Beginning with an overview of Sencha Touch, this book will guide you through creating a complete simple application followed by styling the user interface and the list of Sencha Touch components explained through comprehensive examples. Download Now »
Apr 03, 2012 |
6,478 views |

Book Description
Gain hands-on experience with the amazing PhoneGap library, using the practical recipes in this handy guide. With these solutions, you can enable your mobile web apps to interact with device-specific features such as the accelerometer, GPS, camera, and address book. Learn how to use your knowledge of HTML, CSS, and JavaScript to build full mobile apps for iOS, Android, and several other platforms without rewriting apps in the native platform language. Each recipe includes sample code you can use in your project right away, as well as a discussion of why the solution works.
- Add functionality that’s available only on a certain device or platform
- Retrieve the device’s current GPS location and place a marker on a map
- Create and save a new contact or edit an existing contact in the address book
- Take pictures with the camera or select one of the user’s existing photos
- Upload a file from the local device to an external server
- Allow the device to record audio or video through your app
- Enable your application to save files locally
Table of Contents
- Determining Whether the Device Is Ready
- Retrieving Information About the Device
- Creating a Persistent Navigation System Download Now »
Mar 08, 2012 |
8,055 views |

Book Description
Whether you develop web applications or mobile apps, the OAuth 2.0 protocol will save a lot of headaches. This concise introduction shows you how OAuth provides a single authorization technology across numerous APIs on the Web, so you can securely access users’ data—such as user profiles, photos, videos, and contact lists—to improve their experience of your application.
Through code examples, step-by-step instructions, and use-case examples, you’ll learn how to apply OAuth 2.0 to your server-side web application, client-side app, or mobile app. Find out what it takes to access social graphs, store data in a user’s online filesystem, and perform many other tasks.
- Understand OAuth 2.0’s role in authentication and authorization
- Learn how OAuth’s Authorization Code flow helps you integrate data from different business applications
- Discover why native mobile apps use OAuth differently than mobile web apps
- Use OpenID Connect and eliminate the need to build your own authentication system
Table of Contents
Chapter 1. Introduction
Chapter 2. Server-Side Web Application Flow
Chapter 3. Client-Side Web Applications Flow
Chapter 4. Resource Owner Password Flow
Chapter 5. Client Credentials Flow Download Now »
Mar 03, 2012 |
12,553 views |

Book Description
PhoneGap is a growing and leading open-source mobile web apps development framework that lets developers build JavaScript and HTML5-based web applications with native wrappers for more than six mobile platforms, including iOS, Android, and BlackBerry. This framework lets you build HTML- and JavaScript-based apps and still take advantage of native mobile device capabilities like camera, localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized JavaScript frameworks like jQuery Mobile and more.
Beginning PhoneGap is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application development. Instead of learning languages like Objective-C, focus on building apps from day one for Android, iOS, Blackberry, WebOS and Symbian—without the complexities of these platforms.
This book shows how to build apps which makes use of Google Local Search to create a Restaurant finder apps (which uses Maps to layout locations and uses internal database to store your favorite restaurants. Furthermore, you’ll learn how to extend PhoneGap’s functionality by using PhoneGap plugins to write apps like Dropbox (syncing files in the background outside HTML/JavaScript code and in native code).
By the time you finish Beginning PhoneGap, you’ll know PhoneGap inside and out, and, consequently, be able to develop mobile web apps faster and more efficiently than ever before. Make more money in less time! Download Now »
Feb 28, 2012 |
12,176 views |

Book Description
Discover new opportunities for building 2D and 3D games with HTML5The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You’ll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.
- Aims directly at a new way to develop games for the web through the use of HTML5
- Demonstrates how to make iOS and Android web apps
- Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
- Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets
By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
Table of Contents
Chapter 1. Gaming on the Web
Chapter 2. Taking the First Steps Download Now »
Feb 15, 2012 |
7,996 views |

Book Description
Web developers with HTML/JS skills will quickly learn to apply them to the iPhone/iPad platform
Beginning to intermediate web developers who want to apply their existing HTML/CSS/JS/Ajax skills to the wildly popular iPhone/iPad OS will love this book. In the highly successful Wrox Beginning format, it enables developers who know these core technologies to use what they already know and get up to speed quickly. It introduces iOS development with web technologies, explains how to enable and optimize web sites for the iPhone and iPad, explores user interface design, then moves into animation, special effects, building with web frameworks, and much more.
- Teaches you to apply your knowledge of HMTL, JavaScript, and related web technologies to the iOS platform and create apps for the iPad and iPhone
- Explains how to enable and optimize web sites for the mobile screen, design an effective iPad and iPhone UI, and apply CSS
- Covers building in interactivity, animation, and special effects, programming the canvas, offline, apps, bandwidth performance and optimization, and web frameworks
- Shows you how to package your app inside a native iOS wrapper (no programming required) so you can submit your apps to the App Store
Download Now »