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Sencha Touch Mobile JavaScript Framework

Sencha Touch Mobile JavaScript Framework

Book Description

Since its initial launch, has quickly become the gold standard for developing rich mobile applications with . is the first mobile framework that allows you to develop mobile that look and feel like native apps on both and touchscreen devices. Sencha Touch is the world’s first application framework built specifically to leverage , and for the highest level of power, flexibility and . It makes specific use of 5 to deliver components like audio and video, as well as a localStorage proxy for saving data offline. Sencha Touch also makes extensive use of in its components and themes to provide an incredibly robust styling layer, giving you total control over the look of your application.

Sencha Touch enables you to design both and Google apps without the need for learning multiple arcane programing languages. Instead you can leverage your existing knowledge of and to quickly create rich applications for mobile devices in JavaScript. This book will show you how you can use Sencha Touch to efficiently produce attractive, exciting, easy-to-use applications that keep your visitors coming back for more.

Sencha Touch Mobile JavaScript Framework teaches you all you need to get started with Sencha Touch and build awesome mobile web applications. Beginning with an overview of Sencha Touch, this book will guide you through creating a complete simple application followed by styling the user interface and the list of Sencha Touch components explained through comprehensive examples. Download Now »

20 Recipes for Programming PhoneGap

20 Recipes for Programming PhoneGap

Book Description

Gain hands-on experience with the amazing library, using the practical recipes in this handy guide. With these solutions, you can enable your mobile apps to interact with device-specific features such as the accelerometer, , camera, and address book. Learn how to use your knowledge of , , and to build full for , , and several other platforms without rewriting apps in the native platform language. Each recipe includes sample code you can use in your project right away, as well as a discussion of why the solution works.

  • Add functionality that’s available only on a certain device or platform
  • Retrieve the device’s current location and place a marker on a map
  • Create and save a new contact or edit an existing contact in the address book
  • Take pictures with the camera or select one of the user’s existing photos
  • Upload a file from the local device to an external server
  • Allow the device to record audio or video through your app
  • Enable your application to save files locally

Table of Contents

  • Determining Whether the Device Is Ready
  • Retrieving Information About the Device
  • Creating a Persistent Navigation System Download Now »

Getting Started with OAuth 2.0

Getting Started with OAuth 2.0

Book Description

Whether you develop applications or , the 2.0 protocol will save a lot of headaches. This concise introduction shows you how provides a single authorization technology across numerous APIs on the , so you can securely access users’ data—such as user profiles, photos, videos, and contact lists—to improve their experience of your application.

Through code examples, step-by-step instructions, and use-case examples, you’ll learn how to apply 2.0 to your server-side web application, client-side app, or mobile app. Find out what it takes to access social graphs, store data in a user’s online filesystem, and perform many other tasks.

  • Understand OAuth 2.0’s role in authentication and authorization
  • Learn how OAuth’s Authorization Code flow helps you integrate data from different business applications
  • Discover why native use OAuth differently than mobile
  • Use OpenID Connect and eliminate the need to build your own authentication system

Table of Contents
Chapter 1. Introduction
Chapter 2. Server-Side Web Application Flow
Chapter 3. Client-Side Web Applications Flow
Chapter 4. Resource Owner Password Flow
Chapter 5. Client Credentials Flow Download Now »

Beginning PhoneGap: Mobile Web Framework for JavaScript and HTML5

Beginning PhoneGap: Mobile Web Framework for JavaScript and HTML5

Book Description

is a growing and leading open-source mobile apps framework that lets developers build and 5-based applications with native wrappers for more than six mobile platforms, including , , and . This framework lets you build - and -based apps and still take advantage of native mobile device capabilities like camera, localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized frameworks like Mobile and more.

Beginning is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application . Instead of learning languages like , focus on building apps from day one for , , , and —without the complexities of these platforms.

This book shows how to build apps which makes use of Google Local Search to create a Restaurant finder apps (which uses Maps to layout locations and uses internal database to store your favorite restaurants. Furthermore, you’ll learn how to extend PhoneGap’s functionality by using PhoneGap plugins to write apps like Dropbox (syncing files in the background outside /JavaScript code and in native code).

By the time you finish Beginning PhoneGap, you’ll know PhoneGap inside and out, and, consequently, be able to develop mobile  faster and more efficiently than ever before. Make more money in less time! Download Now »

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

Book Description

Discover new opportunities for building and games with 5The newest iteration of , can be used with , , and to create beautiful, unique, engaging games that can be played on the or mobile devices like the or phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open technologies to create a game from scratch using , Audio, , and WebSockets. You’ll discover how to build a framework on which you will create your game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, and graphics, and more.

  • Aims directly at a new way to develop games for the web through the use of 5
  • Demonstrates how to make and
  • Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
  • Guides you through the process of creating a game from scratch using , HTML5 Audio, WebGL, and WebSockets

By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

Table of Contents
Chapter 1. Gaming on the Web
Chapter 2. Taking the First Steps Download Now »

Beginning iOS Application Development with HTML and JavaScript

Beginning iOS Application Development with HTML and JavaScript

Book Description

developers with /JS skills will quickly learn to apply them to the / platform

Beginning to intermediate developers who want to apply their existing //JS/ skills to the wildly popular / OS will love this book. In the highly successful Wrox Beginning format, it enables developers who know these core technologies to use what they already know and get up to speed quickly. It introduces with web technologies, explains how to enable and optimize web sites for the iPhone and iPad, explores user interface design, then moves into , special effects, building with web frameworks, and much more.

  • Teaches you to apply your knowledge of HMTL, , and related web technologies to the platform and create apps for the iPad and iPhone
  • Explains how to enable and optimize web sites for the mobile screen, design an effective iPad and iPhone UI, and apply
  • Covers building in interactivity, , and special effects, the , offline, apps, bandwidth and , and web frameworks
  • Shows you how to package your app inside a native iOS wrapper (no required) so you can submit your apps to the

Download Now »

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