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Visual C# 2010 How to Program, 4th Edition

Visual C# 2010 How to Program, 4th Edition

Book Description

Appropriate for all basic-to-intermediate level courses in 2010 .

Created by world-renowned instructors Paul and Harvey Deitel, 2010 Program, Fourth Edition introduces all facets of the # 2010 language hands-on, through hundreds of working programs. This book has been thoroughly updated to reflect the major innovations has incorporated in Visual # 2010 and 4; all discussions and sample code have been carefully audited against the newest Visual C# language specification.

Students begin by getting comfortable with the C# Express 2010 IDE and basic Visual C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of programming. With this strong foundation in place, the Deitels introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Throughout, the authors show students make the most of ’s tools. A series of appendices provide essential programming reference material on topics ranging from number systems to the Debugger, 2 to Unicode and ASCII.

Table of Contents
Chapter 1. Introduction to Computers, the and Visual C#
Chapter 2. Dive Into® Visual C# 2010 Express Download Now »

Start Here! Learn Microsoft Visual C# 2010

Start Here! Learn Microsoft Visual C# 2010

Book Description

Ready to learn ? !™

Learn the fundamentals of modern with Visual # 2010—and begin building your first for the desktop and . If you have absolutely no previous experience, no problem—simply ! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises.

Here’s where you start learning Visual #

  • Learn how an application performs tasks by tracing its code
  • Query and manipulate application data with
  • Access services with and
  • Build simple with Windows® Presentation Foundation
  • Explore rich apps with ®
  • Find and fix errors by debugging your applications
  • Put it all together by creating your first programs

Table of Contents
Chapter 1 Getting to Know C#
Chapter 2 Developing a Web Project
Chapter 3 Basic Data Manipulation Techniques
Chapter 4 Using Collections to Store Data
Chapter 5 Working with
Chapter 6 Accessing a Web Service Download Now »

Microsoft Visual C# 2010: An Introduction to Object-Oriented Programming, 4th Edition

Microsoft Visual C# 2010: An Introduction to Object Oriented Programming, 4th Edition

Book Description

Using engaging examples and a clear, straightforward approach, 2010: AN INTRODUCTION TO , FOURTH EDITION guides beginning programmers through developing programs in the # language. The book provides readers with a strong background knowledge of structured , method calling, and parameter passing, all of which are important concepts easily transferable to other languages. The Fourth Edition has been written and tested using the latest version of #, 2010, and now offers supplementary video lessons, expanded coverage of methods, and the option to study GUI applications earlier in the text.

Table of Contents
Preface
CHAPTER 1 A First Program Using #
CHAPTER 2 Using Data
CHAPTER 3 Using GUI Objects and the IDE
CHAPTER 4 Making Decisions
CHAPTER 5 Looping
CHAPTER 6 Using Arrays
CHAPTER 7 Using Methods
CHAPTER 8 Advanced Method Concepts
CHAPTER 9 Using Classes and Objects Download Now »

Visual C# Game Programming for Teens

Visual C# Game Programming for Teens

Book Description

VISUAL # FOR TEENS teaches teens and other beginners create games using # and Windows Forms (GDI+). A true beginner’s guide, this book covers each essential step for creating your own complete role-playing , including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to or new to for games. The reader is shown load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools: a level editor, character editor, item editor, monster editor. Every chapter contributes toward a growing game library that is used to improve and add new and more advanced features to the game, and when the student is finished they will have created a complete game.

Table of Contents:
1. So You Want To Be A Hero?
2. Building The Dungeon.
3. Editing The Dungeon.
4. Exploring The Dungeon.
5. Populating The Dungeon.
6. Creating The Player Character.
7. Fighting Monsters, Gaining Experience, and Leveling Up.
8. Creating The Bad Guys. Download Now »

Programming Applications for Microsoft Office Outlook 2007, 3rd Edition

Programming Applications for Microsoft Office Outlook 2007, 3rd Edition

Book Description

Learn extend Outlook 2007 with this comprehensive reference. Complete with code samples in ® and Visual #®, this guide delivers the information that developers need to create customized solutions.

Get the definitive guide to learning exploit the built-in functionality in Outlook 2007. Written by two experts on Outlook extensibility, this book delivers practical guidance and extensive code samples to help you extend, adapt, and customize information flow to the desktop.

Discover how to:

  • Programmatically create built-in item types to expose Outlook functionality in your solution
  • Use the Items collection and Table object to access containers for Outlook items
  • Connect to shared folders, calendars, and RSS subscriptions
  • Write event handlers and hook up event delegates for Outlook objects
  • Implement programmatic search and organizational schemas
  • Add controls at design-time or runtime to help you build rich form regions Download Now »

Developing Applications for the Cloud on the Microsoft Windows Azure Platform

Developing Applications for the Cloud on the Microsoft Windows Azure Platform

Book Description

This book is the second volume in a planned series about technology platform. Volume 1, Moving Applications to the Cloud on the Platform, provides an introduction to Windows Azure, discusses the cost model and application life cycle management for cloud-based applications, and describes migrate an existing application to the cloud.

This book demonstrates how you can create from scratch a multi-tenant, Software as a Service (SaaS) application to run in the cloud by using the latest versions of the tools and the latest features of the platform. The book is intended for any architect, developer, or information technology (IT) professional who designs, builds, or operates applications and services that run on or interact with the cloud.

Although applications do not need to be based on the Windows® operating system to work in Windows Azure, this book is written for people who work with Windows-based systems. You should be familiar with the Framework, ® system, , and Microsoft Visual tool.

Download Now »

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