Mar 03, 2012 |
5,924 views |

Book Description
In Pro OpenGL ES for Android, you’ll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!
OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You’ll learn by building a fascinating 3D solar system simulator!
After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you’ll be using in your own 3D games and the solar system project you’ll build using this book. Through the solar system example project, you’ll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.
By the time you finish Pro OpenGL ES for Android, you’ll have learned all the skills you’ll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.
What you’ll learn
- The basics of 3D mathematics, and how they are applied in the OpenGL library
- How to design and build your 3D worlds
- To create 2D interfaces within the 3D world Download Now »
Feb 15, 2012 |
7,994 views |

Book Description
Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.
- Provides a project template for iOS and Android platforms
- Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more
- Offers explanation of full-function 2D and 3D graphics on embedded systems
- Addresses the principal technology for hardware-accelerated graphical rendering
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, need-to-know information if you’re interested in striking a perfect balance between aesthetics and functionality in apps.
From the Back Cover Download Now »
Feb 14, 2012 |
10,592 views |

Book Description
The professional programmer’s Deitel® guide to Android™ smartphone and tablet app development and the Eclipse IDE with the Android Development Tools (ADT) plug-in
Billions of apps have been downloaded from Android Market! This book gives you everything you’ll need to start developing great Android apps quickly and getting them published on Android Market. The book uses an app-driven approach—each new technology is discussed in the context of 16 fully tested Android apps, complete with syntax coloring, code walkthroughs and sample outputs.
Apps you’ll develop include:
- SpotOn Game
- Slideshow
- Flag Quiz
- Route Tracker
- Favorite Twitter® Searches
- Address Book
- Tip Calculator
- Doodlz
- Weather Viewer
- Cannon Game
- Voice Recorder Download Now »
Feb 06, 2012 |
8,176 views |

Book Description
Android NDK is all about injecting high performance into your apps. Exploit the maximum power of these mobile devices using high-performance and portable code.
This book will show you how to create C/C++ enabled applications and integrate them with Java. You will learn how to access native API and port libraries used in some of the most successful Android applications.
Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application. You will create a real native application starting from project creation through to full implementation of native API and the porting of existing third-party libraries. You will discover OpenGL ES and OpenSL ES, which are becoming the new standard in mobility. You will also understand how to access keyboard and input peripherals and how to read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as debugging and troubleshooting applications. By the end of the book, you should know the key elements to enable you to start exploiting the power and portability of native code.
What you will learn from this book
- Jump in the starting block and create your first Android native project
- Communicate with Java through Java Native Interfaces
- Display 2D and 3D graphics with OpenGL ES
- Play sound and music with OpenSL ES Download Now »