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Pro OpenGL ES for Android

Pro OpenGL ES for Android

Book Description

In Pro ES for , you’ll find out how to harness the full power of ES, and design your own applications by building a fully-functional solar system model using Open GL ES!

OpenGL has set the standard for computer graphics, and is an essential aspect of  . This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You’ll learn by building a fascinating 3D solar system simulator!

After introducing Open GL ES, Pro for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you’ll be using in your own 3D games and the solar system project you’ll build using this book. Through the solar system example project, you’ll learn how to incorporate a variety of graphic and techniques into your applications. You will also discover how the full spectrum of 3D that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.

By the time you finish Pro for Android, you’ll have learned all the skills you’ll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.

What you’ll learn

  • The basics of 3D mathematics, and how they are applied in the OpenGL library
  • How to design and build your 3D worlds
  • To create interfaces within the 3D world Download Now »

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Book Description

Develop graphically sophisticated apps and games today!

The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics for and with 2.0 quickly gets you up to speed on understanding how powerful 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.

  • Provides a project template for and platforms
  • Delves into features including drawing canvas, geometry, lighting effects, character , and more
  • Offers explanation of full-function and graphics on embedded systems
  • Addresses the principal technology for hardware-accelerated graphical rendering

Game and Graphics for iOS and Android with ES 2.0offers important, need-to-know information if you’re interested in striking a perfect balance between aesthetics and functionality in apps.

From the Back Cover Download Now »

Android for Programmers: An App-Driven Approach

Android for Programmers: An App Driven Approach

Book Description

The professional programmer’s Deitel® guide to ™ smartphone and app and the Eclipse IDE with the Tools (ADT) plug-in

Billions of apps have been downloaded from Android Market! This book gives you everything you’ll need to start developing great Android apps quickly and getting them published on Android Market. The book uses an app-driven approach—each new technology is discussed in the context of 16 fully tested Android apps, complete with syntax coloring, code walkthroughs and sample outputs.

Apps you’ll develop include:

  • SpotOn Game
  • Slideshow
  • Flag Quiz
  • Route Tracker
  • Favorite ® Searches
  • Address Book
  • Tip Calculator
  • Doodlz
  • Weather Viewer
  • Cannon Game
  • Voice Recorder Download Now »

Android NDK: Beginner’s Guide

Android NDK: Beginners Guide

Book Description

NDK is all about injecting high performance into your apps. Exploit the maximum power of these mobile devices using high-performance and portable code.

This book will show you how to create /C++ enabled applications and integrate them with . You will learn how to access native and port libraries used in some of the most successful applications.

Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run /C++ code embedded in a application or in a standalone application. You will create a real native application starting from project creation through to full implementation of native and the porting of existing third-party libraries. You will discover and , which are becoming the new standard in mobility. You will also understand how to access keyboard and input peripherals and how to read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as debugging and troubleshooting applications. By the end of the book, you should know the key elements to enable you to start exploiting the power and portability of native code.

What you will learn from this book

  • Jump in the starting block and create your first Android native project
  • Communicate with Java through Java Native Interfaces
  • Display and graphics with
  • Play sound and music with Download Now »
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