May 11, 2012 |
6,616 views |

Book Description
Build the Next Great Android Game!
Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell.
The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).
With this book you’ll learn how to
- Use free Android tools for creating code, artwork, and sound
- Implement the “game loop” that is at the heart of Android games
- Bring your game to life with scene transitions and entity modifiers
- Make the most of bitmap and vector graphics, sprites, and animation
- Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
- Build infinite virtual worlds with tile maps Download Now »
May 08, 2012 |
9,326 views |

Book Description
Using HTML5, web developers can create standards-based browser applications with extraordinary richness and power, incorporating everything from drag-and-drop to native audio and video—all without any third-party plug-ins. Simply put, every web developer needs to master HTML5—and the sooner you do so, the greater advantage you’ll have. HTML5 Developer’s Cookbook provides all the expert advice and proven code you need to start building production-quality HTML5 applications right now.
Authors Chuck Hudson and Tom Leadbetter present tested, modular recipes at beginner, intermediate, and advanced levels. You’ll learn exactly how to deliver state-of-the-art user experiences by integrating HTML5’s new and enhanced elements with CSS3, multimedia, and JavaScript APIs. Reflecting current standards, this book prioritizes HTML5 features with substantial browser support and identifies the level of browser support for each feature discussed. Coverage includes
- Understanding and using HTML5’s new structural elements
- Using grouping, text-level, and redefined semantics
- Managing browser-handling in HTML5
- Leveraging new CSS3 layout and style techniques
- Maximizing interactivity with HTML5 Web Forms
- Embedding audio and video with HTML5 Download Now »
Apr 09, 2012 |
8,827 views |

Book Description
How do I create fast and responsive mobile websites that work across a range of platforms? For developers dealing with the proliferation of mobile devices each with unique screen sizes and performance limitations, it is an important question. This cookbook provides the answer. You will learn how to apply the latest HTML5 mobile web features effectively across a range of mobile devices.
HTML5 Mobile Development Cookbook will show you how to plan, build, debug and optimize mobile websites. Apply the latest HTML5 features that are best for mobile, while discovering emerging mobile web features to integrate in your mobile sites.
Build a rock-solid default mobile HTML template and understand mobile user interaction. Make your site fast and responsive, leveraging the uniqueness of location-based mobile features and mobile rich media. Make your mobile website perfect using debugging, performance optimization and server-side tuning. The book finishes with a sneak preview of future mobile web technologies.
What you will learn from this book
- Master the art of mobile web design for multiple platforms.
- Execute best practice guidelines for cross platform development.
- Create fast and responsive mobile websites.
- Debug mobile websites efficiently and effectively. Download Now »
Apr 06, 2012 |
2,789 views |

Book Description
Announcing an all-new Self-Paced Training Kit designed to help maximize your performance on 70-502, the required exam for the new Microsoft Certified Technology Specialist (MCTS) certification for Microsoft .NET Framework 3.5—Windows Presentation Foundation.
This 2-in-1 kit includes the official Microsoft study guide, plus practice tests on CD to help assess your skills. It comes packed with the tools and features exam candidates want most—including in-depth, self-paced training based on final exam content; rigorous, objective-by-objective review; exam tips from expert, exam-certified authors; and customizable testing options. It also provides real-world scenarios, case study examples, and troubleshooting labs for the skills and expertise you can apply to the job.
Focusing on the Windows Presentation Foundation (WPF), this official study guide covers creating, configuring, and deploying WPF applications; integrating Windows Forms controls; adding multimedia content; using triggers and animation; binding to data sources; and configuring security settings.
Work at your own pace through the lessons and lab exercises. Then assess yourself using 300+ practice questions on the CD, featuring multiple, customizable testing options. Choose timed or untimed testing mode, generate random tests, or focus on discrete objectives. You get detailed explanations for right and wrong answers—including pointers back to the book for further study. You also get an evaluation version of Microsoft Visual Studio® 2008 software and an exam discount voucher Download Now »
Mar 06, 2012 |
9,440 views |

Book Description
Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more.
This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more.
- Using the tutorials and expert advice, you’ll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones.
- You’ll explore and use the Android APIs, including those for media and sensors.
- And you’ll check out what’s new with Android 4, including the improved user interface across all Android platforms, integration with services, and more.
After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future.
What you’ll learn
Mar 05, 2012 |
3,970 views |

Book Description
In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.
We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you’ll have the skills to independently design any conceivable 2D game using Flash and ActionScript.
Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you’re creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.
- Focused and friendly introduction to designing games with Flash and ActionScript
- Detailed case studies of Flash games
- Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
- Modern best practices and new content on ActionScript 3.0
- Also covers asset creation in Photoshop and Illustrator Download Now »