Apr 04, 2012 |
8,782 views |

Book Description
Creating robust software requires the use of efficient algorithms, but programmers seldom think about them until a problem occurs. Algorithms in a Nutshell describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs — with just enough math to let you understand and analyze algorithm performance.
With its focus on application, rather than theory, this book provides efficient code solutions in several programming languages that you can easily adapt to a specific project. Each major algorithm is presented in the style of a design pattern that includes information to help you understand why and when the algorithm is appropriate.
With this book, you will:
- Solve a particular coding problem or improve on the performance of an existing solution
- Quickly locate algorithms that relate to the problems you want to solve, and determine why a particular algorithm is the right one to use
- Get algorithmic solutions in C, C++, Java, and Ruby with implementation tips
- Learn the expected performance of an algorithm, and the conditions it needs to perform at its best
- Discover the impact that similar design decisions have on different algorithms
- Learn advanced data structures to improve the efficiency of algorithms
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Mar 31, 2012 |
9,345 views |

Book Description
With this digital Early Release edition of HTML5 Architecture, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.
With HTML5 applications, developers are faced with new challenges, such as handling offline capable clients, merging data from the client back to their server side storage, and throttling resources based on the device connection speed. The UI is no longer generated by the server and pushed to the client. Today, developers are forced to look at web application architecture from a different perspective where the browser and JavaScript are taking just as much spotlight as server side code (such as Java or Ruby). This book shows them how.
Table of Contents
Chapter 2. I The Mobile Web
Chapter 3. Mobile Performance Techniques
Chapter 4. HTML5 From the Server Side
Chapter 5. WebSockets
About the Author
Wesley Hales is an HTML5 focused developer working across UI related projects at JBoss by Red Hat. He is the author of several articles on the web Download Now »
Mar 30, 2012 |
7,956 views |

Book Description
With this digital Early Release edition of Programming Android, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.
What does it take to build well-engineered Android applications? Explore Android’s core building blocks and APIs in depth with this authoritative guide (updated to cover the Ice Cream Sandwich version of Android), and learn how to create compelling apps that work on a full range of Android devices. You’ll work with proven approaches to app design and implementation—including application frameworks that you can use as a starting point for your own projects.
Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you’re an intermediate to advanced programmer, you’ll learn how to make great Android apps.
- Learn how to use the Android SDK with the Eclipse IDE
- Apply advanced Java concepts regardless of your experience with the language
- Create an Android user interface that’s captivating and easy to navigate
- Use the Fragment API for tablet user interfaces
- Make your application compatible with Honeycomb and earlier versions Download Now »
Mar 30, 2012 |
6,632 views |

Book Description
Do you want to develop mobile apps with Java—and have them work on a variety of devices powered by iOS and Android? You’ve come to the right place.
This project-driven book shows you how to build portable apps with two amazing open source frameworks, Google Web Tools (GWT) and PhoneGap. With these tools, you’ll use learn how to write Java code that compiles into cross-platform Javascript and HTML, and discover how to take advantage of features in several popular devices, such as the camera, accelerometer, and GPS.
- Get started with GWT by building an example Twitter search app
- Build a example web app and adapt it for mobile with CSS
- Add touch centric controls with the GWT Mobile UI library
- Develop a working wine journal app that tracks a user’s GPS location
- Use techniques to make a mobile version of your web or desktop app
- Work with HTML5 Canvas to build a mobile video game
- Package your apps for iOS, webOS, and Android with PhoneGap
Table of Contents
Chapter 1. Greetings, Mobile App Developers
Chapter 2. Getting Started with GWT
Chapter 3. Getting Started with PhoneGap Download Now »
Mar 10, 2012 |
13,791 views |

Book Description
Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element.
Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels.
- Set up your development environment and discover Impact’s advantages
- Build a complete game with core logic, collision detection, and player and monster behavior
- Learn why a game design document is critical before you start building
- Display and animate game artwork with sprite sheets
- Add sound effects, background music, and text
- Create screens to display stats and in-game status
- Prepare to publish by baking your game files into a single file
Table of Contents
Chapter 1. Introduction To Impact Download Now »
Mar 10, 2012 |
6,960 views |

Book Description
Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine.
Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS.
- Get a crash course in Pd, and discover how to generate and control sounds
- Learn how to create and deploy algorithmic compositions that react to a user’s activity and environment
- Use Java or Objective-C to integrate Pd and libpd into mobile apps
- Learn the steps necessary to build libpd-based apps for Android and iOS
Table of Contents
Chapter 1. Introduction
Chapter 2. Making Noise with Pure Data
Chapter 3. When Not to Make Musical Apps Download Now »