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The iOS 5 Developer’s Cookbook, 3rd Edition

The iOS 5 Developers Cookbook, 3rd Edition

Book Description

In this book, bestselling author and guru Erica Sadun brings together all the information you need to quickly start building successful apps for , , and . Sadun has thoroughly revised this book to focus on powerful new iOS 5 features, the latest version of , and the 4 tools.

The iOS 5 Developer’s , Third Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development.

Sadun’s tested recipes address virtually every major area of iOS development, from user interface design to view controllers, gestures and touch, to and security. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes:

  • Mastering the iOS 5 SDK, essentials, and the iOS development lifecycle
  • and customizing interfaces with Interface Builder and Objective-C
  • Organizing apps with view controllers, views, and animations featuring the latest Page View controllers and custom containers
  • Making the most of touch and gestures—including custom gesture recognizers Download Now »

Beginning iOS 3D Unreal Games Development

Beginning iOS 3D Unreal Games Development

Book Description

The UDK features Epic’s award-winning Engine 3, used to create bestselling games such as Infinity Blade for , and popular console games like Borderlands and Bioshock. Now, you can build your own game for the platform.

Beginning iOS Games covers using the Unreal UDK game creation system to create games for the iOS platform, which includes the , and .

Specifically, this book covers:

  • language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the language and user input methods specific to the iOS platform

What you’ll learn

  • What the UnrealScript programming language is and does
  • The basic Unreal UDK base code framework
  • What the basic Unreal tools used to make a game
  • What the key parts of the Unreal engine such as the physics engine
  • do the fundamentals of 3D games programming, including basic 3D math Download Now »

iPhone with Microsoft Exchange Server 2010: Business Integration and Deployment

iPhone with Microsoft Exchange Server 2010: Business Integration and Deployment

Book Description

With the recent boom in the smartphone market, users are demanding access to the latest consumer technology in the business, and that means you need to be able to integrate ’s and into your business in a way you can manage. ’s provides a solution for integrating into your business and this book will show you exactly implement this solution.

with 2010: Business Integration and Deployment takes you through the basics of devices, and teaches you plan a basic, highly available Exchange environment. You will then be taught secure your environment, provision and manage iDevices.

Have you been tasked with getting iPhones into the hands of your business executives, and need to ensure they can reliably and securely access corporate email? This book will teach you what you need to know about getting Exchange 2010 set up and then help you deploy iPhones in a secure, manageable way.

Starting with the basics, you’ll learn about what Apple devices have to offer and how they have evolved into devices suitable for business use. If you’re new to , you’ll learn the basics of Microsoft’s world leading messaging suite, before learning how to plan, install and configure a highly available Exchange environment. You will also understand how to configure Download Now »

Flash iOS Apps Cookbook

Flash iOS Apps Cookbook

Book Description

The latest version of Professional can directly target , allowing developers to write applications that will run natively on ’s , , and . What’s more, with loosening its restrictions on third-party technologies, apps written in can now be sold and distributed within the .

Flash Apps provides the recipes required to build native apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.

Learn configure and use Flash Professional for iOS by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of by mastering hardware acceleration and . Whether you’re an enthusiast or professional developer, the Flash iOS Apps is your toolkit to creating high-quality content for , and .

What you will learn from this book

  • Configure and publish native iOS apps from Flash Professional or .5.
  • Start by quickly building and deploying a simple app to your iOS device.
  • Target screens and implement usability considerations. Download Now »

Learning iOS Programming, 2nd Edition

Learning iOS Programming, 2nd Edition

Book Description

Get a rapid introduction to , , and . With this easy-to-follow guide, you’ll learn the steps necessary for developing your first marketable application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac or an experienced Mac developer ready to tackle , this is your book.

You’ll learn about and the core frameworks hands-on by writing iOS applications that use them, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 5 and Xcode 4.

  • Discover the advantages of building native iOS apps
  • Get started with and the Touch frameworks
  • Dive deep into the table view classes for building user interfaces
  • Handle data input, parse XML and documents, and store data on
  • Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS
  • Build apps that use the Core Location and MapKit frameworks
  • Integrate ’s service into your applications

Table of Contents
Chapter 1. Why Go Native?
Chapter 2. Becoming a Developer Download Now »

Programming iOS 5, 2nd Edition

Programming iOS 5, 2nd Edition

Book Description

Get a solid grounding in the fundamentals of Touch, and avoid problems during and app . With this revised and expanded edition, you’ll dig into and learn work effectively with and . This book covers 5 and 4.3 in a rigorous, orderly fashion—ideal whether you’re approaching for the first time or need a reference to bolster existing skills.

Many discussions have been expanded or improved. All code examples have been revised, and many new code examples have been added.

  • The new memory system—ARC—is thoroughly explained and all code examples have been revised to use it.
  • New features, such as declaration of instance variables in the class’s implementation section, are described and incorporated into the revised example code.
  • Discussion of how an app launches, and all code examples, are revised for project templates from 4.2 and later.
  • Other new Xcode features, including the Simulator’s menu, are covered, with screen shots based on Xcode 4.2 and later.
  • The discussion of Instruments is expanded, with screen shots—by popular request!
  • Storyboards are explained and discussed. Download Now »
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