May 12, 2012 |
5,546 views |

Book Description
In this book, bestselling author and iOS development guru Erica Sadun brings together all the information you need to quickly start building successful iOS apps for iPhone, iPad, and iPod touch. Sadun has thoroughly revised this book to focus on powerful new iOS 5 features, the latest version of Objective-C, and the Xcode 4 development tools.
The iOS 5 Developer’s Cookbook, Third Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development.
Sadun’s tested recipes address virtually every major area of iOS development, from user interface design to view controllers, gestures and touch, to networking and security. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes:
- Mastering the iOS 5 SDK, Objective-C essentials, and the iOS development lifecycle
- Designing and customizing interfaces with Interface Builder and Objective-C
- Organizing apps with view controllers, views, and animations featuring the latest Page View controllers and custom containers
- Making the most of touch and gestures—including custom gesture recognizers Download Now »
May 01, 2012 |
3,100 views |

Book Description
The Unreal UDK features Epic’s award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.
Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.
Specifically, this book covers:
- UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
- The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
- Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform
What you’ll learn
- What the UnrealScript programming language is and does
- The basic Unreal UDK base code framework
- What the basic Unreal tools used to make a game
- What the key parts of the Unreal engine such as the physics engine
- How to do the fundamentals of 3D games programming, including basic 3D math Download Now »
Apr 17, 2012 |
2,157 views |

Book Description
With the recent boom in the smartphone market, users are demanding access to the latest consumer technology in the business, and that means you need to be able to integrate Apple’s iPhone and iPad into your business in a way you can manage. Microsoft’s Exchange Server provides a solution for integrating iPhone into your business and this book will show you exactly how to implement this solution.
iPhone with Microsoft Exchange Server 2010: Business Integration and Deployment takes you through the basics of Apple mobile devices, and teaches you how to plan a basic, highly available Exchange environment. You will then be taught how to secure your environment, provision and manage iDevices.
Have you been tasked with getting iPhones into the hands of your business executives, and need to ensure they can reliably and securely access corporate email? This book will teach you what you need to know about getting Exchange 2010 set up and then help you deploy iPhones in a secure, manageable way.
Starting with the basics, you’ll learn about what Apple mobile devices have to offer and how they have evolved into devices suitable for business use. If you’re new to Exchange Server 2010, you’ll learn the basics of Microsoft’s world leading messaging suite, before learning how to plan, install and configure a highly available Exchange environment. You will also understand how to configure Office 365 Download Now »
Apr 10, 2012 |
3,006 views |

Book Description
The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple’s iPhone, iPad, and iPod touch. What’s more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.
Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.
Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you’re an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
What you will learn from this book
- Configure and publish native iOS apps from Flash Professional CS5 or CS5.5.
- Start by quickly building and deploying a simple app to your iOS device.
- Target mobile screens and implement usability considerations. Download Now »
Apr 05, 2012 |
6,403 views |

Book Description
Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn the steps necessary for developing your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book.
You’ll learn about Objective-C and the core frameworks hands-on by writing iOS applications that use them, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 5 and Xcode 4.
- Discover the advantages of building native iOS apps
- Get started with Objective-C and the Cocoa Touch frameworks
- Dive deep into the table view classes for building user interfaces
- Handle data input, parse XML and JSON documents, and store data on SQLite
- Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS
- Build apps that use the Core Location and MapKit frameworks
- Integrate Apple’s iCloud service into your applications
Table of Contents
Chapter 1. Why Go Native?
Chapter 2. Becoming a Developer Download Now »
Mar 31, 2012 |
8,517 views |

Book Description
Get a solid grounding in the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 5 and Xcode 4.3 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills.
Many discussions have been expanded or improved. All code examples have been revised, and many new code examples have been added.
- The new memory management system—ARC—is thoroughly explained and all code examples have been revised to use it.
- New Objective-C features, such as declaration of instance variables in the class’s implementation section, are described and incorporated into the revised example code.
- Discussion of how an app launches, and all code examples, are revised for project templates from Xcode 4.2 and later.
- Other new Xcode features, including the Simulator’s Debug menu, are covered, with screen shots based on Xcode 4.2 and later.
- The discussion of Instruments is expanded, with screen shots—by popular request!
- Storyboards are explained and discussed. Download Now »