Apr 28, 2011 |
7,293 views |

Book Description
With the release of XNA Game Studio Express version 2.0, the XNA toolkit is becoming more popular for programming both independent and commercial games for the PC and Xbox 360. “Complete XNA: An Exploration of the XNA Framework Library” shows intermediate to advanced game programmers how to use XNA with C# to program games. The book provides a comprehensive look at the entire XNA Framework, combining an analytical approach and examples that cover every class in the Library. Organized in a reference format, from introductory topics through the content pipeline, readers can work through the book in sequence or choose only the topics they are interested in. This is the only book on the market that features advanced-level coverage of XNA, making it suitable for both professionals and serious game development students.
About the Author
Jonathan S. Harbour has been programming video games since the 1980s. His first game system was an Atari 2600, which he played with disassembled on the floor of his room as a kid. He has written on numerous subjects such as C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, Pocket PC, and game consoles. He is the author of the recent books Visual C# Game Programming for Teens; Beginning Java Game Programming, 2nd Edition; Visual Basic Game Programming for Teens, Third Edition; and Multi-Threaded Game Engine Design. He holds a master’s degree in Information Systems Management. Visit his Web log and game-development forum at http://www.jharbour.com. Download Now »
Apr 27, 2011 |
15,304 views |

Book Description
Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas.
Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android.
Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you’ll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease.
Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics.
Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You’ll find plenty of code examples and illustrations designed to help you understand even the most complex of topics.
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Apr 27, 2011 |
14,080 views |

Book Description
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You’ll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.
The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
- The fundamentals of game development
- The Android platform basics to apply those fundamentals in the context of making a game
- The design of 2D and 3D games and their successful implementation on the Android platform
What you’ll learn
- How to set up and use the development tools for developing your first Android application
- The fundamentals of game programming in the context of the Android platform Download Now »
Apr 09, 2011 |
8,714 views |

Book Description
Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book, you too will be able to leverage the full power of the Panda3D engine.
Panda3D 1.7 Game Developer’s Cookbook will supply you with a set of recipes with step-by-step instructions to guide you to usable results quickly and take you through all the topics involved in developing games with Panda3D. First it takes a quick sweep through setting up a basic scene. Then focused articles covering advanced topics of game development carry you closer to your game development goals step by step. With each article you will be able to add more features, as the recipes guide you through getting user input from gamepads, keyboard, mouse, microphone, or even webcam, using shader effects, setting up custom render-to-texture pipelines, applying full-screen post-processing effects, adding physics with the ODE, PhysX, or Bullet physics engine, using the engine’s networking capabilities with the event-driven Twisted server framework, debugging and performance profiling, and packaging your game for distribution. It will also put you in touch with other languages and technologies like C++, the Cg shading language, and the Twisted server framework.
Panda3D 1.7 Game Developer’s Cookbook provides a great reference for your Panda3D game development needs and helps you to deliver impressive results more quickly and with great ease. Download Now »
Apr 08, 2011 |
12,921 views |

Book Description
ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters.
This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you’ve never used ZBrush before.
Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You’ll start by creating a “spooky tree” model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you’ll move to man-made objects with a sci-fi drone. Next you’ll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
The only book to teach you everything about the best diagramming software for the Macintosh
What you will learn from this book :
- Model solid and organic matter in ZBrush
- Produce low-poly models suitable for use in 3D games
- Work with textures, materials, and other details Download Now »
Apr 07, 2011 |
12,158 views |

Book Description
You can’t call yourself a Flash game developer unless you know how to build certain essential games, and can quickly use the skills and techniques that make them up.
Flash Game Development by Example is an ultra-fast paced game development course. Learn step-by-step how to build 10 classic games. Each game introduces new game development skills, techniques, and concepts. By the end of the book you will have built ten complete games – and have the skills you need to design and build your own game ideas.
The book starts with simple well known puzzle games: Concentration and Minesweeper. After learning the basics of game design you’ll introduce AI with a four-in-a-row game. Then as you build your own versions of old arcade games such as Snake, Tetris, and Astro Panic. The book ends with a collection of modern casual classics.
Build the classic and modern games that will turn you into a capable Flash games developer.
What you will learn from this book :
- Build 10 working games in one fast-paced 360 page book.
- Each game is carefully selected and explained to introduce essential game development skills.
- Covers puzzle and board-style games as well as fast paced arcade games.
- Build games with AI, levels, shooting at moving targets, puzzles, scoring systems, time limits, and more.
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