May 16, 2012 |
5,723 views |

Book Description
Appropriate for all basic-to-intermediate level courses in Visual C# 2010 programming.
Created by world-renowned programming instructors Paul and Harvey Deitel, Visual C# 2010 How to Program, Fourth Edition introduces all facets of the C# 2010 language hands-on, through hundreds of working programs. This book has been thoroughly updated to reflect the major innovations Microsoft has incorporated in Visual C# 2010 and .NET 4; all discussions and sample code have been carefully audited against the newest Visual C# language specification.
Students begin by getting comfortable with the C# Express 2010 IDE and basic Visual C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of object-oriented programming. With this strong foundation in place, the Deitels introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Throughout, the authors show students how to make the most of Microsoft’s Visual Studio tools. A series of appendices provide essential programming reference material on topics ranging from number systems to the Visual Studio Debugger, UML 2 to Unicode and ASCII.
Table of Contents
Chapter 1. Introduction to Computers, the Internet and Visual C#
Chapter 2. Dive Into® Visual C# 2010 Express Download Now »
May 09, 2012 |
4,897 views |

Book Description
Welcome to today’s most useful and practical one-volume introduction to computer security. Chuck Easttom brings together up-to-the-minute coverage of all basic concepts, terminology, and issues, along with all the skills you need to get started in the field. Drawing on his extensive experience as a security instructor and consultant, Easttom thoroughly covers core topics, such as vulnerability assessment, virus attacks, hacking, spyware, network defense, passwords, firewalls, VPNs, and intrusion detection. Writing clearly and simply, he fully addresses crucial issues that many introductory security books ignore, from industrial espionage to cyberbullying.
Computer Security Fundamentals, Second Edition is packed with tips and examples, all extensively updated for the state-of-the-art in both attacks and defense. Each chapter offers exercises, projects, and review questions designed to deepen your understanding and help you apply all you’ve learned. Whether you’re a student, a system or network administrator, a manager, or a law enforcement professional, this book will help you protect your systems and data and expand your career options.
Learn how to:
- Identify the worst threats to your network and assess your risks
- Get inside the minds of hackers, so you can prevent their attacks
- Implement a proven layered approach to network security
- Use basic networking knowledge to improve security Download Now »
Apr 04, 2012 |
5,820 views |

Book Description
Want to tap the power behind search rankings, product recommendations, social bookmarking, and online matchmaking? This fascinating book demonstrates how you can build Web 2.0 applications to mine the enormous amount of data created by people on the Internet. With the sophisticated algorithms in this book, you can write smart programs to access interesting datasets from other web sites, collect data from users of your own applications, and analyze and understand the data once you’ve found it.
Programming Collective Intelligence takes you into the world of machine learning and statistics, and explains how to draw conclusions about user experience, marketing, personal tastes, and human behavior in general — all from information that you and others collect every day. Each algorithm is described clearly and concisely with code that can immediately be used on your web site, blog, Wiki, or specialized application. This book explains:
- Collaborative filtering techniques that enable online retailers to recommend products or media
- Methods of clustering to detect groups of similar items in a large dataset
- Search engine features — crawlers, indexers, query engines, and the PageRank algorithm
- Optimization algorithms that search millions of possible solutions to a problem and choose the best one
- Bayesian filtering, used in spam filters for classifying documents based on word types and other features
- Using decision trees not only to make predictions, but to model the way decisions are made
- Predicting numerical values rather than classifications to build price models Download Now »
Feb 08, 2012 |
7,830 views |

Book Description
For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments.
Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer’s Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text’s hands-on approach (including a comprehensive set of labs) helps students understand the “under-the-hood” operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking.
Table of Contents
Chapter 1. A Tour of Computer Systems
Part I: Program Structure and Execution
Chapter 2. Representing and Manipulating Information
Chapter 3. Machine-Level Representation of Programs
Chapter 4. Processor Architecture
Chapter 5. Optimizing Program Performance
Chapter 6. The Memory Hierarchy Download Now »
Apr 22, 2011 |
9,817 views |

Book Description
There is a software gap between the hardware potential and the performance that can be attained using today’s software parallel program development tools. The tools need manual intervention by the programmer to parallelize the code. Programming a parallel computer requires closely studying the target algorithm or application, more so than in the traditional sequential programming we have all learned. The programmer must be aware of the communication and data dependencies of the algorithm or application. This book provides the techniques to explore the possible ways to program a parallel computer for a given application.
From the Back Cover
A balanced overview of the techniques used to design and program parallel computers
There is a software gap between parallel computers and programmers’ abilities to program such computers. Programming a parallel computer requires closely studying the target algorithm or application, more so than in traditional sequential programming. Today’s programmer must be aware of the communication and data dependencies of the algorithm or application; yet, programmers do not have the tools to help them implement an algorithm on a parallel computer platform. This book provides the techniques necessary to explore parallelism in algorithms, serial as well as iterative. It shows how to systematically design special-purpose parallel processing structures to implement algorithms.
The book begins by explaining how to classify an algorithm, and then identifying which technique would be appropriate to implement the application on a parallel platform. Download Now »
Apr 20, 2011 |
13,164 views |

Book Description
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
From the Back Cover
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. Download Now »