Jan 09, 2012 |
6,017 views |

Book Description
Fully updated for Xcode 4.2, Pro Core Data for iOS explains how to use the Core Data framework for iOS SDK 5 using Xcode 4.2. The book explains both how and why to use Core Data, from simple to advanced techniques. Covering common and advanced persistence patterns, this book prepares any iOS developer to store and retrieve data accurately and efficiently.
This book starts by giving you a solid grounding in Core Data, providing a foundation for the rest of the book. With this knowledge, you’ll have all you need to master Core Data and power your data-driven applications. You’ll see how to work with SQLite and how to create an efficient data model to represent your data. Once you’ve established your data model, you’ll learn how to work with data objects and refine result sets to get the most out of the stored data.
The advanced portions of the book begin by showing you how to tune your apps’ performance and memory usage, to give you a truly professional edge. You’ll see how to version and migrate your data as well, to ensure your data stays organized and efficient. Finally, the book covers managing table views with NSFetchedResultsController.
What you’ll learn
- Core Data techniques with Xcode
- How to organize data appropriately
- How to persist data efficiently
- How to effectively use Apple tools Download Now »
Jan 09, 2012 |
7,716 views |

Book Description
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.
Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You’ll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.
Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you’ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
What you’ll learn
- How to use UIViews to display game assets
- How to create frame-by-frame animations for action games
- How to integrate with Game Center and other social media services
Who this book is for
This book is for new iOS developers who want to create compelling 2D games. Download Now »
Jan 03, 2012 |
5,258 views |

Book Description
Unity is the perfect tool for creating games for a number of platforms. Whether it’s for the iPhone, iPod Touch, iPad, or some combination of the three, this book takes a practical approach which maximizes performance while maintaining maximum compatibility across the entire mobile device line up.
Unity iOS Essentials takes you through all aspects of Unity 3D game development for iOS. Mobile game development means thinking about mobile performance, multiple device screen resolutions, deploying a single application to multiple devices, understanding .NET integration, taking advantage of advanced lighting and culling systems, and integrating a mobile game with a server back end. This comprehensive book on developing Unity 3D games for iOS covers it all and demonstrates the concepts using practical tips, scripts, shaders, and projects.
Learn how to plan for supporting multiple iOS devices before you start writing your first script. Consider performance and advanced game topics that will speed up your game development while solving real world problems. Add GUIs, use sophisticated .NET programming concepts, and examine scripts and shaders, interact with servers, and interact with projects that deal with real issues. Unity iOS Essentials provides you with a fully illustrated and fully commented guide for realising your game idea using advanced concepts that work on the iOS family of mobile devices.
What you will learn from this book:
Dec 29, 2011 |
4,174 views |

Book Description
Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.
Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store.
- Get started by writing a simple game in only 20 lines of code
- Build a complete air hockey game from scratch
- Learn best practices for tracking multiple screen touches
- Use animation loops and create collision functions
- Get the tools you need to build your own stunning game graphics
- Apply game physics to give your game a sense of realism
- Record and edit lifelike sound effects, and create your own background music
- Design a computer player with different levels of difficulty
Todd Moore founded TMSOFT to create unique smart phone applications and games. Download Now »
Dec 23, 2011 |
2,768 views |

Book Description
With the iOS5 software and the new iPhone 4S device, Apple has another world-class hit on its hands. This sleek, highly refined pocket computer comes with everything—cellphone, iPod, Internet, camcorder—except a printed manual. Fortunately, David Pogue is back with the latest edition of his witty, crystal-clear, colorful guide: the world’s most popular iPhone book.
- Use it as a phone. Learn the basics as well as time-saving tricks and tips for contact searching by voice, texting, and more.
- Manage hour stuff in the cloud. Sync and back up your contacts and media across all of your devices with iCloud.
- Get things done. Ask Siri to send reminders, place calls, and more.
- Master notifications. Use the Notification Center to find missed messages, calendar invitations, friend requests, and more.
- Connect with other iPhone owners. Send unlimited iMessages to friends, family, and colleagues who are also running iOS5.
- Treat it as an iPod. Master the ins and outs of iTunes, and listen to music, upload and view photos, and fill the iPhone with TV shows and movies.
- Take the iPhone online. Make the most of your online experience to browse the Web, read and compose email, use social networks, or send photos and audio files.
- Go beyond the iPhone. Learn how to use the App Store, and how to multitask between your apps, organize them in folders, and read ebooks in iBooks. Download Now »
Dec 21, 2011 |
6,146 views |

Book Description
If you plan to develop iOS applications in a corporate setting—for internal consumption or for sale to end users—you need to read this book. Veteran developer James Turner shares best practices and lessons learned from his recent on-the-ground experience planning, building, and shipping an iOS application in an enterprise environment.
With lots of examples and solid advice, you’ll learn how to use Xcode, Objective-C, and other Apple development tools within the confines of enterprise software methodologies. Don’t be deterred by Apple’s development philosophy. If you’re familiar with Xcode, this guide will help you build and launch enterprise iOS apps successfully.
- Get Xcode’s single-developer model to work in a concurrent development environment
- Integrate Xcode builds into tools such as Ant and Hudson
- Use open source libraries to connect iOS with SOAP and other backend services
- Set up a framework to test iOS apps for code coverage and CCN metrics
- Manage the legal, marketing, and production issues involved when interacting with iTunes Connect
- Meet iTunes’ requirements for provisioning and distributing your app
- Provide long-term support by sidestepping Apple’s distribution limitations
Table of Contents
Chapter 1. Enterprise iOS Applications
Chapter 2. Concurrent Development with iOS Download Now »