May 05, 2012 |
3,956 views |

Book Description
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.
“Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text.”
—Bob Rudis, the Apple Blog
“I would highly recommend this title to anyone interested in Mac development. Even if you own the previous edition, I think you’ll find the new and revised content well worth the price.”
—Bob McCune, bobmccune.com
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first.
Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. Download Now »
May 04, 2012 |
2,617 views |

Book Description
In just 24 sessions of one hour or less, start using Core Data to build powerful data-driven apps for iOS devices and Mac OS X computers! Using this book’s straightforward, step-by-step approach, you’ll discover how Apple’s built-in data persistence framework can help you meet any data-related requirement, from casual to enterprise-class. Beginning with the absolute basics, you’ll learn how to create data models, build interfaces, interact with users, work with data sources and table views, and even get started with iCloud. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common Core Data development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.
Learn how to…
- Start writing database apps fast, with Xcode 4’s powerful tools and templates
- Master the Objective-C features and patterns Core Data relies upon Download Now »
Apr 28, 2012 |
4,553 views |

Book Description
If you want to develop efficient, smooth-running applications, controlling concurrency and memory are vital. Automatic Reference Counting is Apple’s game-changing memory management system, new to Xcode 4.2. Pro Multithreading and Memory Management for iOS and OS X shows you how ARC works and how best to incorporate it into your applications. Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance.
If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you’ll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer.
- What are blocks? How are they used with GCD?
- Multithreading with GCD
- Managing objects with ARC
What you’ll learn
- How to use blocks
- How blocks work and are implemented
- Details about GCD
- How and when to use GCD Download Now »
Apr 11, 2012 |
4,701 views |

Book Description
Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guideis for you. It will guide you through the entire creative process of designing a game through to making money from it.
This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue.
You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game – a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see.
What you will learn from this book
Apr 10, 2012 |
3,006 views |

Book Description
The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple’s iPhone, iPad, and iPod touch. What’s more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.
Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.
Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you’re an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
What you will learn from this book
- Configure and publish native iOS apps from Flash Professional CS5 or CS5.5.
- Start by quickly building and deploying a simple app to your iOS device.
- Target mobile screens and implement usability considerations. Download Now »
Apr 10, 2012 |
5,864 views |

Book Description
Since its initial launch, Sencha Touch has quickly become the gold standard for developing rich mobile web applications with HTML5. Sencha Touch is the first HTML5 mobile JavaScript framework that allows you to develop mobile web apps that look and feel like native apps on both iPhone and Android touchscreen devices. Sencha Touch is the world’s first application framework built specifically to leverage HTML5, CSS3 and JavaScript for the highest level of power, flexibility and optimization. It makes specific use of HTML5 to deliver components like audio and video, as well as a localStorage proxy for saving data offline. Sencha Touch also makes extensive use of CSS3 in its components and themes to provide an incredibly robust styling layer, giving you total control over the look of your application.
Sencha Touch enables you to design both Apple iOS and Google Android apps without the need for learning multiple arcane programing languages. Instead you can leverage your existing knowledge of HTML and CSS to quickly create rich web applications for mobile devices in JavaScript. This book will show you how you can use Sencha Touch to efficiently produce attractive, exciting, easy-to-use web applications that keep your visitors coming back for more.
Sencha Touch Mobile JavaScript Framework teaches you all you need to get started with Sencha Touch and build awesome mobile web applications. Beginning with an overview of Sencha Touch, this book will guide you through creating a complete simple application followed by styling the user interface and the list of Sencha Touch components explained through comprehensive examples. Download Now »