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Practical Computer Vision with SimpleCV

Practical Computer Vision with SimpleCV

Book Description

With this Early Release edition of Practical with , you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

is a cross platform (, Macintosh, ) framework in that makes writing applications quick and easy. This book takes you through examples and applications using SimpleCV so that anyone, even with zero knowledge of , can use to create their own vision application in a few minutes with a webcam and PC. SimpleCV has its own integrated ( line) and code editor so you can rapidly test new techniques, load and run examples, view documentation, etc. The library also works with webcams, cell phones, the , and TI’s Beagle Board and Panda Board. There are 1-click installers for every platform, so you can be any of the examples included in this book in a few minutes.

Table of Contents
Chapter 1. Introduction
Chapter 2. Getting to Know the SimpleCV framework
Chapter 3. Image Sources
Chapter 4. Pixels and Images Download Now »

Developing Web Applications with Haskell and Yesod

Developing Web Applications with Haskell and Yesod

Book Description

This fast-moving guide introduces application with and , a potent language/framework combination that supports high-performing applications that are modular, type-safe, and concise. You’ll work with several samples to explore the way handles widgets, forms, persistence, and content. You also get an introduction to various tools to supplement your basic knowledge of the language.

By the time you finish this book, you’ll create a production-quality application with ’s ready-to-use scaffolding. You’ll also examine several real-world examples, including a blog, a wiki, a service, and a search server.

  • Build a simple application to learn Yesod’s foundation datatype and Web Application Interface ()
  • Use Shakespearean template languages for , , and output
  • Produce cleaner, more modular code by learning how Yesod monads interact
  • Implement the yesod-form declarative to build forms on top of widgets
  • Learn how Yesod and Haskell store session data and handle persistence
  • Use techniques to serve an page and a machine-friendly page from the same URL
  • Create reusable components for several applications with Yesod subsites

Table of Contents
Part I: Basics Download Now »

Node: Up and Running

Node: Up and Running

Book Description

This book introduces you to Node, the new framework written in . You’ll learn hands-on how Node makes life easier for experienced developers: not only can you work on the front end and back end in the same language, you’ll also have more flexibility in choosing how to divide application logic between client and server.

Written by a core contributor to the framework, Node: shows you how Node scales up to support large numbers of simultaneous connections across multiple servers, and scales down to let you create quick one-off applications with minimal infrastructure. Built on the V8 engine that runs , Node is already winning the hearts and minds of many companies, including and ! This book shows you why.

  • Understand Node’s event-loop architecture, non-blocking I/O, and event-driven
  • Discover how Node supports a variety of database and data storage tools
  • Learn best practices for writing easy-to-maintain code for Node
  • Get concrete examples of how to use the various Node APIs in practice
  • Take advantage of the book’s complete reference

Table of Contents
Chapter 1. A Very Brief Introduction to
Chapter 2. Doing Interesting Things Download Now »

Learning Android Game Programming

Learning Android Game Programming

Book Description

Build the Next Great !

Learning is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android device marketplace. If you have even basic Android experience, Rick Rogers will help you build on your knowledge to quickly create low-budget games that sell.

The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game . You’ll design a simple game, then master every step of game with AndEngine—the powerful, , free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).

With this book you’ll learn how to

  • Use free Android tools for creating code, artwork, and sound
  • Implement the “game loop” that is at the heart of Android games
  • Bring your game to life with scene transitions and entity modifiers
  • Make the most of bitmap and vector graphics, sprites, and
  • Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
  • Build infinite virtual worlds with tile maps Download Now »

HTML5 Developer’s Cookbook

HTML5 Developers Cookbook

Book Description

Using 5, developers can create standards-based applications with extraordinary richness and power, incorporating everything from drag-and-drop to native and —all without any third-party plug-ins. Simply put, every developer needs to master 5—and the sooner you do so, the greater advantage you’ll have. Developer’s provides all the expert advice and proven code you need to start building production-quality applications right now.

Authors Chuck Hudson and Tom Leadbetter present tested, modular recipes at beginner, intermediate, and advanced levels. You’ll learn exactly how to deliver state-of-the-art user experiences by integrating HTML5’s new and enhanced elements with , , and APIs. Reflecting current standards, this book prioritizes HTML5 features with substantial support and identifies the level of support for each feature discussed. Coverage includes

  • Understanding and using HTML5’s new structural elements
  • Using grouping, text-level, and redefined semantics
  • Managing browser-handling in HTML5
  • Leveraging new layout and style techniques
  • Maximizing interactivity with HTML5 Forms
  • Embedding and with HTML5 Download Now »

SharePoint 2010 Development with Silverlight

SharePoint 2010 Development with Silverlight

Book Description

This book is for every developer who wants to build state-of-the-art solutions with —within the enterprise, for consulting clients, or for commercial sale.

Developers increasingly want to build rich applications that run in the 2010 user interface while offering a far more compelling and engaging experience than conventional pages. One proven technology gives them all the tools and resources they need to achieve these goals: ®. Using and SharePoint together, developers can create state-of-the-art applications that utilize ’s outstanding user experience, and fully leverage the vast collections of data already stored in corporate SharePoint deployments. In with , two SharePoint gurus collaborate to teach all the concepts and techniques needed to create robust solutions for delivery through , and present fully documented code that demonstrates superior design and .

Bob German and Paul Stubbs draw on their extensive experience developing custom SharePoint solutions with Silverlight and presenting on these technologies at leading Microsoft developer events. Writing for both experienced and new SharePoint developers, they quickly review the fundamentals of both SharePoint and Silverlight , and then demonstrate how to use both platforms together to build uniquely powerful solutions. These include:

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