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Professional Android 4 Application Development

Professional Android 4 Application Development

Book Description

Developers, build apps using 4

The fast-growing popularity of smartphones and tablets creates a huge opportunities for developers. If you’re an experienced developer, you can start creating robust apps right away with this professional guide to 4 application . Written by one of ’s lead developer advocates, this practical book walks you through a series of hands-on projects that illustrate the features of the SDK. That includes all the new APIs introduced in 3 and 4, including building for tablets, using the Action Bar, Wi-Fi Direct, Beam, and more.

  • Shows experienced developers how to create mobile applications for Android smartphones and tablets
  • Revised and expanded to cover all the Android SDK releases including Android 4.0 (Ice Cream Sandwich), including all updated APIs, and the latest changes to the Android platform.
  • Explains new and enhanced features such as drag and drop, fragments, the action bar, enhanced multitouch support, new environmental sensor support, major improvements to the framework, and a range of new communications techniques including and Wi-Fi direct.
  • Provides practical guidance on publishing and your applications, best practices for user experience, and more

This book helps you learn to master the design, lifecycle, and of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps. Download Now »

Mobile Design Pattern Gallery, Color Edition

Mobile Design Pattern Gallery, Color Edition

Book Description

When you’re under pressure to produce a well designed, easy-to-navigate app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 app design patterns, illustrated by more than 400 screenshots from current , , , , Windows , and apps.

User experience professional Theresa Neil (Designing Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple application or one that’s meant to work for every popular OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color.

Pattern categories include:

  • Navigation: get patterns for primary and secondary navigation
  • Forms: break the industry-wide habits of bad form design
  • Tables and lists: display only the most important information
  • Search, sort, and filter: make these functions easy to use
  • Tools: create the illusion of direct interaction
  • Charts: learn best practices for basic chart design
  • Invitations: invite users to get started and discover features
  • Controls and feedback: help users perform actions, and provide them with timely feedback Download Now »

Mobile Development with C#

Mobile Development with C#

Book Description

It’s true: you can build native apps for , , and with # and the Framework—with help from and Mono for . This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your # app with separate, fully native UIs. It’s an ideal marriage of platform-specific and the “write once, run everywhere” philosophy.

By building a series of simple applications, you’ll experience the advantages of using in and learn how to write complete apps that access the unique features of today’s three most important platforms.

  • Learn the building blocks for building applications on , Android, and
  • Discover how the Mono tools interact with iOS and Android
  • Use several techniques and patterns for maximizing non- code reuse
  • Determine how much functionality can go into the shared business logic layer
  • Connect to external resources with .NET’s rich stack
  • Read and write data using each platform’s filesystem and local
  • Create apps to explore the platforms’ location and mapping capabilities

Table of Contents
Chapter 1. Surveying the Landscape Download Now »

The NOOK Book, 3rd Edition

The NOOK Book, 3rd Edition

Book Description

Make the Most of Any B&N –Including , Color, or Simple Touch!

Read books, play , get free content, uncover powerful, little-known features you’ll love!

Do all this, and much more…

  • Discover great sources of free and low-cost ebooks
  • Sample B&N content for free before you buy it
  • Mark up your ebooks with highlights, annotations, and bookmarks
  • Stream Netflix, Hulu Plus, and other on your or Color
  • Listen to with Pandora, Rhapsody, MOG, and Grooveshark
  • Read full-color comics, graphic novels, and magazines
  • Lend and borrow books with B&N’s LendMe
  • Read your ebooks anywhere–even if you’ve left your NOOK at home
  • Master NOOK’s built-in chess, crosswords, and Sudoku
  • “Root” your NOOK to run standard apps
  • Use NOOK Friends to share your reading status, recommendations, and ratings on , , or BN.com
  • Manage your content with My NOOK Library or powerful third-party Calibre software
  • Create personal NOOK wallpapers and screensavers Download Now »

Experiences of Test Automation

Experiences of Test Automation

Book Description

Software test automation has moved beyond a luxury to become a necessity. Applications and systems have grown ever larger and more complex, and manual simply cannot keep up. As technology changes, and more organizations move into , must adapt—and quickly. Test automation is essential, but poor automation is wasteful—how do you know where your efforts will take you?

Authors Dorothy Graham and Mark Fewster wrote the field’s seminal text, Software Test Automation, which has guided many organizations toward success. Now, in Experiences of Test Automation, they reveal test automation at work in a wide spectrum of organizations and projects, from complex government systems to medical devices, business process to and migrations. This book addresses both and technical issues, describing failures and successes, brilliant ideas and disastrous decisions and, above all, offers specific lessons you can use.

  • Test automation in development
  • How support can make or break successful automation
  • The importance of a good testware and abstraction levels
  • Measuring benefits and Return on Investment (ROI)
  • Management issues, including skills, planning, scope, and expectations
  • Testing (MBT), monkey testing, and exploratory test automation Download Now »

Learning Android Game Programming

Learning Android Game Programming

Book Description

Build the Next Great !

Learning is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android device marketplace. If you have even basic Android experience, Rick Rogers will help you build on your knowledge to quickly create low-budget games that sell.

The book starts with an up-to-the-minute overview of today’s Android games marketplace, reviews each leading genre, and teaches you the foundational concepts of game . You’ll design a simple game, then master every step of game with AndEngine—the powerful, , free game- engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).

With this book you’ll learn how to

  • Use free Android tools for creating code, artwork, and sound
  • Implement the “game loop” that is at the heart of Android games
  • Bring your game to life with scene transitions and entity modifiers
  • Make the most of bitmap and vector graphics, sprites, and
  • Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
  • Build infinite virtual worlds with tile maps Download Now »
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