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Google SketchUp 8 For Dummies

Google SketchUp 8 For Dummies

Book Description

Go with ’s exciting architectural design software for Mac and Windows

Whether you need to learn modeling for business or you’re just eager to see what you can create, SketchUp and 8 are for you. Available in both a free hobbyist version and a full-featured professional version, SketchUp explodes the myth that 3D modeling software must be complicated to learn and use. This book will take you through downloading and using both versions on both Mac and Windows. There are even video walkthroughs on the companion Web site.

  • Google’s exciting 3D modeling software offers hobbyists as well as architects, engineers, and industrial designers a less complicated tool for architectural rendering, urban planning, set design, design, and other uses
  • This guide explains both the free and professional versions for both Windows and Mac
  • Covers the basic concepts of 3D modeling and how to build a 3D model, print or share your work online, export your drawing to another design package or Google Earth, and create a detailed set of plans
  • Companion Web site features video walkthroughs

8 gets you up and running with 3D modeling quickly and easily. Download Now »

Sams Teach Yourself Google SketchUp 8 in 10 Minutes

Sams Teach Yourself Google SketchUp 8 in 10 Minutes

Book Description

Sams SketchUp 8 in 10 Minutes gives you straightforward, practical answers when you need fast results. By working through its 10-minute lessons you’ll learn all you need to use ’s free SketchUp 8 to create pro-quality models of practically anything!

Tips point out shortcuts and solutions
Cautions help you avoid common pitfalls
Notes provide additional information

10 minutes is all you need to learn how to…

  • Quickly get up and running with SketchUp 8
  • Draw basic figures with the Rectangle, Circle, Polygon, and Arc tools
  • Create freehand drawings of any shape
  • Incorporate text into your models–even text
  • Convert 2D models to 3D using Push/Pull, Move, Rotate, and other tools
  • Control your view of 3D objects with Orbit, Pan, and Zoom
  • Accurately measure lengths and angles
  • Create construction guides with Tape Measure, Dimensioning, and the Protractor
  • Organize your models into components and groups Download Now »

OpenSceneGraph 3.0: Beginner’s Guide

OpenSceneGraph 3.0: Beginners Guide

Book Description

Virtual reality has quite a lot of demand in computer science today and , being one of the best graphics toolkits, is being used widely. Although you can use the powerful , based on the low-level , to implement virtual-reality applications that simulate different environments in the world, developing picture-perfect applications is easier said than done.

This book has been written with the goal of helping readers become familiar with the structure and main functionalities of OpenSceneGraph (), and guide them to develop virtual-reality applications using this powerful 3D graphics engine. This book covers the essence of OpenSceneGraph (), providing programmers with detailed explanations and examples of scene graph APIs.

This book helps you take full advantages of the key features and functionalities of OpenSceneGraph (). You will learn almost all of the core elements required in a virtual reality application, including memory management, geometry creation, the structure of the scene graph, realistic rendering effects, scene navigation, animation, interaction with input devices and external user interfaces, file reading and writing, and so on.

With the essential knowledge contained in this book, you will be able to start using OSG in your own projects and research fields, and extend its functionalities by referring to OSG’s source code, official examples and documentation.

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3D Graphics with XNA Game Studio 4.0

3D Graphics with XNA Game Studio 4.0

Book Description

is a very powerful using which it’s easy to make great games, especially when you have dazzling effects. This book will put you on course to implement the same graphics used in professional games to make your games shine, and get those gamers addicted! If you think graphics is something that limits your games, then this book is for you.

Graphics with Studio 4.0 is a companion to implement the effects used in professional 3D games in your XNA games. By the time you’re done with this book your games would have eye-catching visuals and 3D effects.

The one thing that can make or break a is its appearance; players will mostly be attracted to a if it looks good. With this book you will create your 3D objects and models and make them look more interesting by using shadowing and lighting techniques, and make them move in nasty ways using animation. Want to create realistic terrians for your games? Need some place for your 3D models to engage in battle? This book will enable you to do all that and more, by walking you through the implementation of numerous effects and graphics techniques used in professional games so that you can make them look great.

What you will learn from this book

  • Understand the fundamentals of 3D graphics and math.
  • Create a flexible framework for building games Download Now »

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360

Book Description

Get Started Fast with Studio 4.0–and Build Great Games for Both Windows® Phone 7 and 360®

This is the industry’s best reference and tutorial for all aspects of Studio 4.0 on all supported platforms, from 360 to 7 and Windows PCs. The only game book authored by team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new APIs for mobile game development.

You’ll quickly build simple games and get comfortable with ’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

  • Downloading, installing, and getting started with XNA Game Studio 4
  • Building on capabilities provided in the default game template
  • Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Download Now »

Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7

Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7

Book Description

Want to develop games for 360 and 7? This hands-on book will get you started with ’s 4.0 framework right away — even if you have no experience developing games. Although includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.

Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you’ve finished this book, you’ll know how to develop your own sophisticated games from start to finish.

  • Learn from 2D animation to cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Build three complete, exciting games using 2D, , and multiplayer techniques
  • Develop for and deploy your games to the 360 and 7

About the Author
Aaron Reed has extensive software development experience and more importantly, experience in software development education. Download Now »

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