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Beginning iPhone SDK Programming with Objective-C

Beginning iPhone SDK Programming with Objective C

Book Description

Everything you need to know to start creating native applications for the and . The SDK and the tools are the official tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the tools, as well as the language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through ’s iTunes Application store.

The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of tools. A thorough tutorial on the features and syntax of the language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

  • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
  • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
  • Walks you through developing your first iPhone applications
  • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

With this hands-on guide, you’ll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools. Download Now »

Pro Android 2

Pro Android 2

Book Description

The age of Web 2.0 smart mobile phones and handsets is here. First there was the BlackBerry, then there was the , and now … there’s , with its Mobile Software Kit (SDK) and platform, and its hardware partners in the Open Handset Alliance. works with the HTC G1 and G2 phones, the DROID, and the Nexus One. is also available on other mobile phones and devices, including netbooks.

Pro 2 shows you how to build real-world and fun mobile applications using ’s Android SDK. This book covers everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components.

  • Discover the and architecture of the Android SDK, and how to build mobile applications using the Android SDK.
  • Explore and use the Android APIs, including those for media and Wi-Fi.
  • Learn about Android 2.0’s integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features.

With Android and this book, you’ll be able to build mobile applications ranging from games to Google , including add-ons to Google Docs. You’ll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices. Download Now »

Learn Cocoa on the Mac

Learn Cocoa on the Mac

Book Description

The frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and gives them away, along with the environment, for free! However, for a first-time Mac developer, just firing up and starting to browse the documentation can be a daunting task. The class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with . Where do you start? Which classes are you going to need to use? How do you use and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great application today. Jack Nutting is your guide through this forest; he’s lived here for years, and he’ll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying philosophies contained within , stems from years of experience using these frameworks. He’ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Master. Download Now »

More iPhone 3 Development: Tackling iPhone SDK 3

More iPhone 3 Development: Tackling iPhone SDK 3

Book Description

Interested in ? Want to learn more? Whether you’re a self-taught genius or have just made your way through the pages of Beginning 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into ’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like , peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own .If you are going to write a professional iPhone app, you’ll want to get your arms around , and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won’t find anywhere else.

The Core Data coverage alone is worth the price of admission. But there’s so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development. Download Now »

The iPhone Developer’s Cookbook, 2nd Edition

The iPhone Developers Cookbook, 2nd Edition

Book Description

Want to get started building applications for ’s and iPod touch? Already building applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!

Completely revised and expanded to cover the 3.0 SDK, The iPhone Developer’s Cookbook is the essential resource for developers building for the iPhone and . Taking you further than before, this new edition starts out with an introduction to 2.0 for developers who might be new to the platform. You’ll learn about and Interface Builder and learn how to set up and configure your iPhone Developer account. Additional highlights of this new edition include:

  • Using the iPhone SDK’s visual classes and controllers to and customize interfaces
  • Using gestures, touches, and other sophisticated iPhone interface capabilities
  • Making the most of tables, views, view controllers, and animations
  • Alerting users with progress bars, audio pings, status bar updates, and other indicators
  • Using new Push Notifications to send alerts, whether your app is running or not
  • Playing audio and video with the MediaKit
  • Working with the Address Book, Core Location, and Sensors
  • Connecting to the Internet, Web services, and networks Download Now »

iPhone User Interface Design Projects

iPhone User Interface Design Projects

Book Description

With over 100,000 applications and 125,000 registered developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface is essential. With this book, you’ll get practical advice on user interface from 10 innovative developers who, like you, have sat wondering how to best utilize the ’s minimal screen real estate. Their stories illustrate precisely why, with more and more experienced, creative developers, no app can succeed without a great UI.

Whatever type of you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including:

  • Dave Barnard of App Cubby on how to use ’s User Interface conventions and test for usability to assure better results
  • Joachim Bondo, creator of Deep Green Chess, beats a classic problem of navigating large dataset results in the realm of the iPhone
  • Former employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
  • David Kaneda takes his Basecamp management client, Outpost, from a blank page (literally) to a model of dashboard clarity
  • Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Download Now »
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