Flex 4 Fun

Flex 4 Fun

Book Description

With this book you’ll have fun exploring the graphical and animation side of the 4 SDK. There are other books out there on , on 4, and on technologies in general, but they generally don’t cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation technologies in 4 that enable better user experiences: the “fun” stuff.

Flex 4 is a powerful and flexible set of libraries that enable rich client applications running on the Flash Platform. In particular, Flex makes it much easier to write robust GUI applications than it otherwise might be with just the Flash authoring tool and APIs. For example, Flex provides a rich and extensible component library, databinding for easy communication between objects in the application, and the declarative MXML language that enables you to write your GUI logic in a very simple and straightforward way.

Flex sits atop the powerful Flash graphics engine, and provides all kinds of great capabilities for drawing shapes with various fills and strokes and using image-processing filters to change the way things appear. Flex 4 also has a new component model which enables a very flexible way of changing the look of your components. Flex also offers a “states” model that makes it easy to describe what your application and GUI components look like at different times in their life. And Flex provides rich animation capabilities that make it possible to animate anything in the GUI, which enables rich experiences for the user as objects in the GUI gradually change from one state to another instead of making sudden, discontinuous changes. Download Now »

Visual C# Game Programming for Teens

Visual C# Game Programming for Teens

Book Description

FOR TEENS teaches teens and other beginners how to create games using C# and Forms (GDI+). A true beginner’s guide, this book covers each essential step for creating your own complete role-playing , including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to or new to for games. The reader is shown how to load and draw bitmaps, create sprites, render a world, keep track of inventory and character stats, and build tools: a level editor, character editor, item editor, monster editor. Every chapter contributes toward a growing library that is used to improve and add new and more advanced features to the , and when the student is finished they will have created a complete .

Table of Contents:
1. So You Want To Be A Hero?
2. Building The Dungeon.
3. Editing The Dungeon.
4. Exploring The Dungeon.
5. Populating The Dungeon.
6. Creating The Player Character.
7. Fighting Monsters, Gaining Experience, and Leveling Up.
8. Creating The Bad Guys. Download Now »

Office 2010 Web Apps For Dummies

Office 2010 Web Apps For Dummies

Book Description

Enhance your experience with !

Office complement Office, making it easy to access and edit files from anywhere. It also simplifies collaboration with those who don’t have Office on their computers. This helpful book shows you the optimum ways you can use Office Web Apps to save time and streamline your work. Veteran author Peter Weverka begins with an introduction to Office Web Apps and then goes on to clearly explain how Office Web Apps provide you with easier, faster, more flexible ways to get things done.

  • Walks you through Web Apps and shows you the many ways they can save you time and help streamline your work
  • Separates the individual elements of Office Web Apps to provide you with a look at each: Word Web App, PowerPoint Web App, Excel Web App, OneNote Web App, and managing your files on SharePoint 2010 or Live
  • Shows you the ways in which Office 2010 Web apps complements Office by allowing you to access and edit files from anywhere

Office 2010 Web Apps helps you discover how to save time and effort when you use Office Web Apps. Download Now »

Network Games: Theory, Models, and Dynamics

Network Games: Theory, Models, and Dynamics

Book Description

Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today’s networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently (“selfishly”). The interaction of multiple independent decision-makers necessitates the use of theory, including economic notions related to markets and incentives.

This monograph studies theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed.

Download Now »

Windows 7 Portable Command Guide: MCTS 70-680, 70-685 and 70-686

Windows 7 Portable Command Guide: MCTS 70 680, 70 685 and 70 686

Book Description

All the 70-680, and MCITP 70-685 and 70-686 Commands in One Compact, Portable Resource

Maximize your efficiency as a 7 administrator, and master all the commands, keywords, command arguments, options, and prompts covered on ’s 70-680, MCITP 70-685, and MCITP 70-686 exams! This easy, handy reference brings together all the techniques, tips, tools, and examples you’ll need. It’s your perfect take-anywhere guide to running 7 environments–and passing ’s three key administration exams.

Covers all the commands you need to score higher on your MCTS 70-680 and MCITP 70-685/70-686 exams!

  • Use ’s maintenance and monitoring tools
  • Troubleshoot Windows 7 reliability and network connectivity
  • Manage security in Windows 7
  • Manipulate files, folders, and disks
  • Create and schedule batch files
  • Configure Windows 7 with netsh
  • Recover damaged Windows 7 systems
  • Administer Windows 7 remotely Download Now »

Learn Windows PowerShell in a Month of Lunches

Learn Windows PowerShell in a Month of Lunches

Book Description

In , there’s a control panel, dialog box, console, or wizard to manage every component of a system. There are thousands of them—so many that it can be nearly impossible to keep track of all the locations and settings one needs to administer effectively. PowerShell provides administrators with a single, unified command line from which they can control and automate every aspect of .

Learn in a Month of Lunches is an innovative tutorial designed for busy administrators. Author Don Jones has taught thousands of administrators to use PowerShell, and now he brings his years of training techniques to a concise, easy-to-follow book. Just set aside one hour a day—lunchtime would be perfect—for an entire month, and readers will be automating administrative tasks faster than they ever thought possible.

Who Should Read It
The book is written for administrators, not developers.

What’s Insite

  • Learn PowerShell 2 from the beginning-no experience required!
  • Written especially for administrators, not developers
  • Practical examples and reusable techniques in every concise 1-hour lesson

Download Now »

Copyright © 2012 Wow! eBook · All rights reserved · Powered by WordPress