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Professional Android 4 Application Development

Professional Android 4 Application Development

Book Description

Developers, build apps using 4

The fast-growing popularity of smartphones and tablets creates a huge opportunities for developers. If you’re an experienced developer, you can start creating robust apps right away with this professional guide to 4 application . Written by one of ’s lead Android developer advocates, this practical book walks you through a series of hands-on projects that illustrate the features of the Android SDK. That includes all the new APIs introduced in Android 3 and 4, including building for tablets, using the Action Bar, Wi-Fi Direct, Beam, and more.

  • Shows experienced developers how to create mobile applications for Android smartphones and tablets
  • Revised and expanded to cover all the Android SDK releases including Android 4.0 (Ice Cream Sandwich), including all updated APIs, and the latest changes to the Android platform.
  • Explains new and enhanced features such as drag and drop, fragments, the action bar, enhanced multitouch support, new environmental sensor support, major improvements to the framework, and a range of new communications techniques including and Wi-Fi direct.
  • Provides practical guidance on publishing and your applications, best practices for user experience, and more

This book helps you learn to master the design, lifecycle, and of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps. Download Now »

Mobile Design Pattern Gallery, Color Edition

Mobile Design Pattern Gallery, Color Edition

Book Description

When you’re under pressure to produce a well designed, easy-to-navigate app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 app design patterns, illustrated by more than 400 screenshots from current , , , , Windows , and apps.

User experience professional Theresa Neil ( Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re a simple application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color.

Pattern categories include:

  • Navigation: get patterns for primary and secondary navigation
  • Forms: break the industry-wide habits of bad form design
  • Tables and lists: display only the most important information
  • Search, sort, and filter: make these functions easy to use
  • Tools: create the illusion of direct interaction
  • Charts: learn best practices for basic chart design
  • Invitations: invite users to get started and discover features
  • Controls and feedback: help users perform actions, and provide them with timely feedback Download Now »

Mobile Development with C#

Mobile Development with C#

Book Description

It’s true: you can build native apps for , , and with # and the Framework—with help from and Mono for . This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your # app with separate, fully native UIs. It’s an ideal marriage of platform-specific and the “write once, run everywhere” philosophy.

By building a series of simple applications, you’ll experience the advantages of using in and learn how to write complete apps that access the unique features of today’s three most important platforms.

  • Learn the building blocks for building applications on , Android, and
  • Discover how the Mono tools interact with iOS and Android
  • Use several techniques and patterns for maximizing non- code reuse
  • Determine how much functionality can go into the shared business logic layer
  • Connect to external resources with .NET’s rich stack
  • Read and write data using each platform’s filesystem and local
  • Create apps to explore the platforms’ location and mapping capabilities

Table of Contents
Chapter 1. Surveying the Landscape Download Now »

The iOS 5 Developer’s Cookbook, 3rd Edition

The iOS 5 Developers Cookbook, 3rd Edition

Book Description

In this book, bestselling author and guru Erica Sadun brings together all the information you need to quickly start building successful apps for , , and . Sadun has thoroughly revised this book to focus on powerful new 5 features, the latest version of , and the 4 tools.

The iOS 5 Developer’s , Third Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development.

Sadun’s tested recipes address virtually every major area of iOS development, from user interface design to view controllers, gestures and touch, to and security. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes:

  • Mastering the iOS 5 SDK, essentials, and the iOS development lifecycle
  • and customizing interfaces with Interface Builder and Objective-
  • Organizing apps with view controllers, views, and animations featuring the latest Page View controllers and custom containers
  • Making the most of touch and gestures—including custom gesture recognizers Download Now »

Learning Android Game Programming

Learning Android Game Programming

Book Description

Build the Next Great !

Learning is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android device marketplace. If you have even basic Android experience, Rick Rogers will help you build on your knowledge to quickly create low-budget games that sell.

The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game . You’ll design a simple game, then master every step of game with AndEngine—the powerful, , free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).

With this book you’ll learn how to

  • Use free Android tools for creating code, artwork, and sound
  • Implement the “game loop” that is at the heart of Android games
  • Bring your game to life with scene transitions and entity modifiers
  • Make the most of bitmap and vector graphics, sprites, and
  • Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
  • Build infinite virtual worlds with tile maps Download Now »

Essential Windows Phone 7.5

Essential Windows Phone 7.5

Book Description

Essential 7.5is the definitive guide to creating powerful, visually compelling applications that take full advantage of ’s 7.5 platform. Nine-time MVP Shawn Wildermuth draws on his extensive experience teaching and , helping you to get started fast and master techniques that lead to truly outstanding apps.

After introducing the latest version of Windows Phone, Shawn Wildermuth dives directly into the essentials, emphasizing best-practice examples and illustrating with code. You’ll build a complete application from start to finish, then build on your skills with increasingly sophisticated techniques.

From planning and design through application delivery, Shawn Wildermuth guides you through the entire lifecycle, showing how to make the most of Windows Phone 7.5’s most important new capabilities. Whether you’re a or developer going mobile, or an experienced mobile developer moving to Windows Phone, Essential Windows Phone 7.5 delivers all the skills you’ll need.

Coverage includes:

  • Leveraging Microsoft’s breakthrough Metro design language
  • Using phone features such as email, calling, search, browsing, and the
  • the look and feel of your user interface with Download Now »
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