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	<title>Wow! eBook - Blog &#187; Hardware</title>
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		<title>Getting Started with .NET Gadgeteer</title>
		<link>http://www.wowebook.be/book/getting-started-net-gadgeteer/</link>
		<comments>http://www.wowebook.be/book/getting-started-net-gadgeteer/#comments</comments>
		<pubDate>Tue, 22 May 2012 16:18:37 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[.NET]]></category>
		<category><![CDATA[Automatic]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[WF]]></category>
		<category><![CDATA[WiFi]]></category>

		<guid isPermaLink="false">http://www.wowebook.be/?p=18876</guid>
		<description><![CDATA[Book Description Learn how to quickly build cool electronic gadgets with .NET Gadgeteer. With the easy-to-follow instructions in this guide, you’ll tackle five fascinating projects, using Microsoft’s rapid prototyping Gadgeteer platform. There’s no soldering involved—you simply plug in modules that make gadget-building quick and easy. Ideal for beginners, this book shows you how to work [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/813639706.jpg" alt="Getting Started with .NET Gadgeteer" width="220" height="220" title="Getting Started with .NET Gadgeteer" /></p>
<h3>Book Description</h3>
<p>Learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> quickly build cool <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">electronic</a> gadgets with <a href="http://www.wowebook.be/tag/dot-net/" class="st_tag internal_tag" rel="tag" title="Posts tagged with .NET">.NET</a> Gadgeteer. With the easy-to-follow instructions in this guide, you’ll tackle five fascinating projects, using <a href="http://www.wowebook.be/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a>’s rapid prototyping Gadgeteer platform. There’s no soldering involved—you simply plug in modules that make gadget-building quick and easy.</p>
<p>Ideal for beginners, this book shows you <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> work with modules and other hardware in the popular Fez Spider Starter Kit, and teaches you <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> program your gadgets with <a href="http://www.wowebook.be/tag/visual-studio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Visual Studio">Visual Studio</a> <a href="http://www.wowebook.be/tag/c/" class="st_tag internal_tag" rel="tag" title="Posts tagged with C">C</a># Express and the <a href="http://www.wowebook.be/tag/dot-net/" class="st_tag internal_tag" rel="tag" title="Posts tagged with .NET">.NET</a> Micro Framework 4.1 SDK. You’ll soon learn a wide range of <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">programming</a> techniques along with the skills to design your own projects.</p>
<ul>
<li>Get to know the software and hardware with a simple <a href="http://www.wowebook.be/tag/led/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LED">LED</a> project</li>
<li>Download code from the companion site to build and test each project</li>
<li>Build a spy <a href="http://www.wowebook.be/tag/camera/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Camera">camera</a> that automatically captures and saves images at regular intervals</li>
<li>Construct a simple animated <a href="http://www.wowebook.be/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> with the joystick <a href="http://www.wowebook.be/tag/module/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Module">module</a></li>
<li>Create a web server that sends messages you draw or write on the touchscreen <a href="http://www.wowebook.be/tag/module/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Module">module</a></li>
<li>Build a gadget that backs up <a href="http://www.wowebook.be/tag/digital/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Digital">digital</a> images from an SD card to a USB flash drive</li>
<li>Learn about other .NET Gadgeteer modules for creating environmental sensors, an MP3 player, and a <a href="http://www.wowebook.be/tag/wifi/" class="st_tag internal_tag" rel="tag" title="Posts tagged with WiFi">WiFi</a> network</li>
</ul>
<p><span id="more-18876"></span><strong>Table of Contents</strong><br />
Chapter 1. Getting Started with .NET Gadgeteer<br />
Chapter 2. Spy <a href="http://www.wowebook.be/tag/camera/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Camera">Camera</a><br />
Chapter 3. Snowflakes <a href="http://www.wowebook.be/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">Game</a><br />
Chapter 4. Web Messenger<br />
Chapter 5. Camera Backup Gadget<br />
Chapter 6. What Next?</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 90 pages</li>
<li><strong>Publisher:</strong> O&#8217;Reilly Media / Make (May 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1449328237</li>
<li><strong>ISBN-13:</strong> 978-1449328238</li>
</ul>
Note: There is a file embedded within this post, please visit this post to download the file.

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		</item>
		<item>
		<title>Make: Technology on Your Time Volume 30</title>
		<link>http://www.wowebook.be/book/make-technology-time-volume-30/</link>
		<comments>http://www.wowebook.be/book/make-technology-time-volume-30/#comments</comments>
		<pubDate>Tue, 22 May 2012 12:08:19 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Module]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://www.wowebook.be/?p=18868</guid>
		<description><![CDATA[Book Description The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. Until recently, home automation was an unfulfilled promise — systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1878941454.jpg" alt="Make: Technology on Your Time Volume 30" width="220" height="220" title="Make: Technology on Your Time Volume 30" /></p>
<h3>Book Description</h3>
<p>The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology.</p>
<p>Until recently, home automation was an unfulfilled promise — systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop of devices and technologies, home automation is useful, fun, and maker-friendly. Using smartphones, <a href="http://www.wowebook.be/tag/wireless/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wireless">wireless</a> networks, the internet, simple microcontrollers, and even gesture recognition, <a href="http://www.wowebook.be/tag/diy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with DIY">DIY</a>-style Smart Homes can now do everything promised and more, for much less — and MAKE shows you how in Volume 30.</p>
<p><strong>Table of Contents</strong></p>
<ul>
<li>Smarter Homes</li>
<li>Homemade Home Security</li>
<li>The <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">Electronic</a> Nag</li>
<li>Networked Smart Thermostat</li>
<li>Notify Me Now!</li>
<li>X10 <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> Macro <a href="http://www.wowebook.be/tag/module/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Module">Module</a></li>
<li>12,000-Mile Universal Remote</li>
<li>Keybanging<span id="more-18868"></span></li>
<li>Home Smart Home</li>
</ul>
<p><strong>About the Author</strong><br />
Mark Frauenfelder is a writer and illustrator living in Los Angeles, and the editor of MAKE. He is the cofounder of the popular Boing Boing weblog and was an editor at Wired from 1993-1998.</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 176 pages</li>
<li><strong>Publisher:</strong> O&#8217;Reilly Media / Make (April 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1449314376</li>
<li><strong>ISBN-13:</strong> 978-1449314378</li>
</ul>
Note: There is a file embedded within this post, please visit this post to download the file.

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		</item>
		<item>
		<title>FreeBSD Device Drivers</title>
		<link>http://www.wowebook.be/book/freebsd-device-drivers/</link>
		<comments>http://www.wowebook.be/book/freebsd-device-drivers/#comments</comments>
		<pubDate>Fri, 18 May 2012 15:52:54 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[OS & Server]]></category>
		<category><![CDATA[Driver]]></category>
		<category><![CDATA[Ethernet]]></category>
		<category><![CDATA[FreeBSD]]></category>
		<category><![CDATA[How to]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Parallel]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Printer]]></category>

		<guid isPermaLink="false">http://www.wowebook.be/?p=18814</guid>
		<description><![CDATA[Book Description Device drivers make it possible for your software to communicate with your hardware, and because every operating system has specific requirements, driver writing is nontrivial. When developing for FreeBSD, you&#8217;ve probably had to scour the Internet and dig through the kernel sources to figure out how to write the drivers you need. Thankfully, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1306836560.jpg" alt="FreeBSD Device Drivers" width="220" height="220" title="FreeBSD Device Drivers" /></p>
<h3>Book Description</h3>
<p>Device drivers make it possible for your software to communicate with your hardware, and because every operating system has specific requirements, <a href="http://www.wowebook.be/tag/driver/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Driver">driver</a> writing is nontrivial. When developing for <a href="http://www.wowebook.be/tag/freebsd/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FreeBSD">FreeBSD</a>, you&#8217;ve probably had to scour the Internet and dig through the kernel sources to figure out <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> write the drivers you need. Thankfully, that stops now. In <em><a href="http://www.wowebook.be/tag/freebsd/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FreeBSD">FreeBSD</a> Device Drivers</em>, Joseph Kong will teach you <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> master everything from the basics of building and running loadable kernel modules to more complicated topics like thread synchronization. After a crash course in the different FreeBSD <a href="http://www.wowebook.be/tag/driver/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Driver">driver</a> frameworks, extensive tutorial sections dissect real-world drivers like the <a href="http://www.wowebook.be/tag/parallel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Parallel">parallel</a> port <a href="http://www.wowebook.be/tag/printer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Printer">printer</a> driver.</p>
<p>You&#8217;ll learn:</p>
<ul>
<li>All about Newbus, the infrastructure used by FreeBSD to manage the hardware devices on your system</li>
<li>How to work with ISA, PCI, USB, and other buses</li>
<li>The best ways to control and communicate with the hardware devices from user space</li>
<li>How to use Direct Memory Access (DMA) for maximum system <a href="http://www.wowebook.be/tag/performance/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Performance">performance</a></li>
<li>The inner workings of the virtual null modem terminal driver, the USB <a href="http://www.wowebook.be/tag/printer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Printer">printer</a> driver, the Intel PCI Gigabit <a href="http://www.wowebook.be/tag/ethernet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ethernet">Ethernet</a> adapter driver, and other important drivers</li>
<li>How to use Common Access Method (CAM) to manage host bus adapters (HBAs)<span id="more-18814"></span></li>
</ul>
<p>Concise descriptions and extensive annotations walk you through the many code examples. Don&#8217;t waste time searching man pages or digging through the kernel sources to figure out how to make that arcane bit of hardware work with your system. <em>FreeBSD Device Drivers</em> gives you the framework that you need to write any driver you want, now.</p>
<p><strong>Table of Contents</strong><br />
Chapter 1. Building and Running Modules<br />
Chapter 2. Allocating Memory<br />
Chapter 3. Device Communication and Control<br />
Chapter 4. Thread Synchronization<br />
Chapter 5. Delaying Execution<br />
Chapter 6. Case Study: Virtual Null Modem<br />
Chapter 7. Newbus and Resource Allocation<br />
Chapter 8. Interrupt Handling<br />
Chapter 9. Case Study: <a href="http://www.wowebook.be/tag/parallel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Parallel">Parallel</a> Port Printer Driver<br />
Chapter 10. Managing and Using Resources<br />
Chapter 11. Case Study: Intelligent Platform <a href="http://www.wowebook.be/tag/management/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Management">Management</a> Interface Driver<br />
Chapter 12. Direct Memory Access<br />
Chapter 13. Storage Drivers<br />
Chapter 14. Common Access Method<br />
Chapter 15. USB Drivers<br />
Chapter 16. Network Drivers, Part 1: Data Structures<br />
Chapter 17. Network Drivers, Part 2: Packet Reception and Transmission</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 352 pages</li>
<li><strong>Publisher:</strong> No Starch Press (April 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1593272049</li>
<li><strong>ISBN-13:</strong> 978-1593272043</li>
</ul>
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		<item>
		<title>Arduino and Kinect Projects</title>
		<link>http://www.wowebook.be/book/arduino-and-kinect-projects/</link>
		<comments>http://www.wowebook.be/book/arduino-and-kinect-projects/#comments</comments>
		<pubDate>Tue, 15 May 2012 16:20:40 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Robot]]></category>

		<guid isPermaLink="false">http://www.wowebook.be/?p=18740</guid>
		<description><![CDATA[Book Description If you&#8217;ve done some Arduino tinkering and wondered how you could incorporate the Kinect—or the other way around—then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You&#8217;ll also find out how to incorporate Processing in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/837840182.jpg" alt="Arduino and Kinect Projects" width="220" height="220" title="Arduino and Kinect Projects" /></p>
<h3>Book Description</h3>
<p>If you&#8217;ve done some <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> tinkering and wondered how you could incorporate the <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a>—or the other way around—then this book is for you. The authors of <em><a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> and <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a> Projects</em> will show you <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> create 10 amazing, creative projects, from simple to complex. You&#8217;ll also find out <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> incorporate Processing in your <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">project</a> design—a language very similar to the Arduino language.</p>
<p>The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of &#8220;Hello, World,&#8221; the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined.</p>
<ul>
<li>Gesture-based Remote Control. Control devices and home appliances with hand gestures.</li>
<li>Kinect-networked Puppet. Play with a physical puppet remotely using your whole body.</li>
<li>Mood Lamps. Build your own set of responsive, gesture controllable <a href="http://www.wowebook.be/tag/led/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LED">LED</a> lamps.</li>
<li>Drawing <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">Robot</a>. Control a drawing <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">robot</a> using a Kinect-based tangible table.</li>
<li>Remote-controlled Vehicle. Use your body gestures to control a smart vehicle.</li>
<li>Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes.</li>
<li><a href="http://www.wowebook.be/tag/3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D">3D</a> Modeling Interface. Learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> use the Arduino LilyPad to build a wearable <a href="http://www.wowebook.be/tag/3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D">3D</a> modelling interface.</li>
<li>360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect.</li>
<li>Delta <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">Robot</a>. Build and control your own fast and accurate <a href="http://www.wowebook.be/tag/parallel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Parallel">parallel</a> <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">robot</a>.<span id="more-18740"></span></li>
</ul>
<p><strong>What you’ll learn</strong></p>
<ul>
<li>Arduino and Kinect basics</li>
<li>Interfacing Kinect and Arduino through Processing</li>
<li>Communicating: Serial and communication over networks</li>
<li>Interacting with the physical world: Sensors and actuators</li>
<li>Volumetric Scanning</li>
<li>Step-by-step instructions on a variety of Arduino/Kinect projects</li>
</ul>
<p><strong>Who this book is for</strong><br />
Intermediate to experienced gadget hackers who want to learn how to combine Arduino with Kinect, or who want inspiration for innovation.</p>
<p><strong>Table of Contents</strong></p>
<ol>
<li>Arduino Basics</li>
<li>Kinect Basics</li>
<li>Interfacing Arduino and Kinect through Processing</li>
<li>Hello World: <a href="http://www.wowebook.be/tag/led/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LED">LED</a>-me</li>
<li>Gesture-based Remote Control</li>
<li>Kinect-networked Puppet</li>
<li>Mood Lamps</li>
<li>Drawing Robot</li>
<li>Remote-controlled Vehicles</li>
<li>Biometric Station</li>
<li><a href="http://www.wowebook.be/tag/3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D">3D</a> Modeling Interface</li>
<li>360º Scanner</li>
<li>Delta Robot</li>
</ol>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 416 pages</li>
<li><strong>Publisher:</strong> Apress (April 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430241675</li>
<li><strong>ISBN-13:</strong> 978-1430241676</li>
</ul>
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		<item>
		<title>Practical Load Balancing</title>
		<link>http://www.wowebook.be/book/practical-load-balancing/</link>
		<comments>http://www.wowebook.be/book/practical-load-balancing/#comments</comments>
		<pubDate>Wed, 02 May 2012 16:28:28 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Cloud Computing]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[Parallel Computing]]></category>
		<category><![CDATA[Algorithm]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Cluster]]></category>
		<category><![CDATA[IPv6]]></category>
		<category><![CDATA[Load Balancing]]></category>
		<category><![CDATA[Performance]]></category>

		<guid isPermaLink="false">http://www.wowebook.be/?p=18482</guid>
		<description><![CDATA[Book Description The emergence of the cloud and modern, fast corporate networks demands that you perform judicious balancing of computational loads. Practical Load Balancing presents an entire analytical framework to increase performance not just of one machine, but of your entire infrastructure. Practical Load Balancing starts by introducing key concepts and the tools you&#8217;ll need to tackle [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1680448371.jpg" alt="Practical Load Balancing" width="220" height="220" title="Practical Load Balancing" /></p>
<h3>Book Description</h3>
<p>The emergence of the <a href="http://www.wowebook.be/tag/cloud/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cloud">cloud</a> and modern, fast corporate networks demands that you perform judicious balancing of computational loads. <em>Practical <a href="http://www.wowebook.be/tag/load-balancing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Load Balancing">Load Balancing</a></em> presents an entire analytical framework to increase <a href="http://www.wowebook.be/tag/performance/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Performance">performance</a> not just of one machine, but of your entire infrastructure.</p>
<p><em>Practical <a href="http://www.wowebook.be/tag/load-balancing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Load Balancing">Load Balancing</a></em> starts by introducing key concepts and the tools you&#8217;ll need to tackle your load-balancing issues. You&#8217;ll travel through the IP layers and learn how they can create increased network traffic for you. You&#8217;ll see <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> account for persistence and state, and how you can judge the <a href="http://www.wowebook.be/tag/performance/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Performance">performance</a> of scheduling algorithms.</p>
<p>You&#8217;ll then learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> avoid performance degradation and any risk of the sudden disappearance of a service on a server. If you&#8217;re concerned with running your load balancer for an entire network, you&#8217;ll find out <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> set up your network topography, and condense each topographical variety into recipes that will serve you in different situations. You&#8217;ll also learn about individual servers, and load balancers that can perform cookie insertion or improve your SSL throughput.</p>
<p>You&#8217;ll also explore load balancing in the modern context of the <a href="http://www.wowebook.be/tag/cloud/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cloud">cloud</a>. While load balancers need to be configured for high availability once the conditions on the network have been created, modern load balancing has found its way into the <a href="http://www.wowebook.be/tag/cloud/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cloud">cloud</a>, where good balancing is vital for the very functioning of the <a href="http://www.wowebook.be/tag/cloud/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cloud">cloud</a>, and where <a href="http://www.wowebook.be/tag/ipv6/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IPv6">IPv6</a> is becoming ever more important.</p>
<p><span id="more-18482"></span>You can read <em>Practical Load Balancing</em> from end to end or out of sequence, and indeed, if there are individual topics that interest you, you can pick up this book and work through it once you have read the first three chapters.</p>
<p><strong>What you’ll learn</strong></p>
<ul>
<li>Judge network load balancing algorithms and when to use them</li>
<li>Plan your network for optimal load balancing performance</li>
<li>Configure single servers to take advantage of modern load balancing software</li>
<li>Learning to use load balancing software like HAproxy, STunnel etc.</li>
<li>Become familiar with implications of <a href="http://www.wowebook.be/tag/ipv6/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IPv6">IPv6</a> and the cloud</li>
<li>Improve SSL throughput and seamless application cookie insertion</li>
</ul>
<p><strong>Who this book is for</strong><br />
Network engineers, developers and IT managers.</p>
<p><strong>Table of Contents</strong><br />
Part I: Getting Started<br />
Chapter 1. Introduction<br />
Chapter 2. How websites work: what makes them slow<br />
Chapter 3. Content Caching: keeping the load light<br />
Chapter 4. DNS based load balancing<br />
Chapter 5. Content Delivery Networks<br />
Chapter 6. Planning for Performance and Reliability</p>
<p>Part II: Load Balancing Essentials<br />
Chapter 7. Essential concepts you need to know<br />
Chapter 8. HTTP load balancing<br />
Chapter 9. Database load balancing<br />
Chapter 10. Load balancing your network connection<br />
Chapter 11. SSL Load Balancing</p>
<p>Part III: Load balancing situations<br />
Chapter 12. Clustering the Load Balancers for High Availability<br />
Chapter 13. Load balancing in the cloud<br />
Chapter 14. IPv6: Implications and concepts<br />
Chapter 15. Where to go next&#8230;</p>
<p>Appendix. Common Terms and Concepts</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 272 pages</li>
<li><strong>Publisher:</strong> Apress (April 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430236809</li>
<li><strong>ISBN-13:</strong> 978-1430236801</li>
</ul>
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		</item>
		<item>
		<title>Hacking the Kinect</title>
		<link>http://www.wowebook.be/book/hacking-the-kinect/</link>
		<comments>http://www.wowebook.be/book/hacking-the-kinect/#comments</comments>
		<pubDate>Wed, 02 May 2012 16:18:02 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wowebook.be/?p=18476</guid>
		<description><![CDATA[Book Description Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/260026653.jpg" alt="Hacking the Kinect" width="220" height="220" title="Hacking the Kinect" /></p>
<h3>Book Description</h3>
<p><em>Hacking the <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a></em> is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the <a href="http://www.wowebook.be/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a>. <a href="http://www.wowebook.be/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a>’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology.</p>
<p><em>Hacking the Kinect</em> introduces you to <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">programming</a> for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea.</p>
<ul>
<li>Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter</li>
<li>Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set</li>
<li>Shows <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications<span id="more-18476"></span></li>
</ul>
<p><strong>What you’ll learn</strong></p>
<ul>
<li><a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">How to</a> create a software environment and connect to the Kinect from your <a href="http://www.wowebook.be/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a></li>
<li>How to create three-dimensional images from the Kinect data stream</li>
<li>How to recognize and work around hardware limitations</li>
<li>How to build computer interfaces in the style of &#8220;Minority Report&#8221;</li>
<li>How to interact directly with objects in the virtual world</li>
<li>The ins and outs of point clouds, voxel occupancy maps, depth images, and other fundamentals of volumetric sensor technology</li>
</ul>
<p><strong>Who this book is for</strong><br />
<em>Hacking the Kinect</em> is aimed at makers of all types. Tech-savvy artists can use the Kinect to drive three-dimensional, interactive artwork. Robotics hobbyists can create robots capable of “seeing” and responding to human <a href="http://www.wowebook.be/tag/motion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Motion">motion</a> and gesture. Programmers can create applications in which users manipulate data through physical <a href="http://www.wowebook.be/tag/motion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Motion">motion</a> and gestures. The creative possibilities are limitless, and fun!</p>
<p><em>Hacking the Kinect</em> does require some <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">programming</a> background. Familiarity with <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">programming</a> in <a href="http://www.wowebook.be/tag/c/" class="st_tag internal_tag" rel="tag" title="Posts tagged with C">C</a>++ or similar languages is assumed. Readers should also be reasonably comfortable working with electronics—for example, with <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> or similar equipment.</p>
<p><strong>Table of Contents</strong></p>
<ol>
<li>Introducing the Kinect</li>
<li>Hardware</li>
<li>Software</li>
<li><a href="http://www.wowebook.be/tag/computer-vision/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Computer Vision">Computer Vision</a></li>
<li>Gesture Recognition</li>
<li>Voxelization</li>
<li>Introducing Point Clouds</li>
<li>Enhancing Our Point Clouds</li>
<li>Object Modeling and Detection</li>
<li>Multiple Kinects</li>
</ol>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 268 pages</li>
<li><strong>Publisher:</strong> Apress (April 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430238674</li>
<li><strong>ISBN-13:</strong> 978-1430238676</li>
</ul>
Note: There is a file embedded within this post, please visit this post to download the file.

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		</item>
		<item>
		<title>Beginning Android ADK with Arduino</title>
		<link>http://www.wowebook.be/book/beginning-android-adk-with-arduino/</link>
		<comments>http://www.wowebook.be/book/beginning-android-adk-with-arduino/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 17:28:32 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Mobile Dev.]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[ARC]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Robot]]></category>

		<guid isPermaLink="false">http://www.wowebook.be/?p=18422</guid>
		<description><![CDATA[Book Description Whether you&#8217;re new to Arduino and Android development, or you&#8217;ve tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1305395625.jpg" alt="Beginning Android ADK with Arduino" width="220" height="220" title="Beginning Android ADK with Arduino" /></p>
<h3>Book Description</h3>
<p>Whether you&#8217;re new to <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> and <a href="http://www.wowebook.be/tag/android/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Android">Android</a> <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">development</a>, or you&#8217;ve tinkered a bit with either one, this is the book for you. <a href="http://www.wowebook.be/tag/android/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Android">Android</a> has always been a natural fit with <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> projects, but now that <a href="http://www.wowebook.be/tag/google/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Google">Google</a> has released the Android Open Accessory <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">Development</a> Kit (the Android ADK), combining Android with <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> to create custom gadgets has become even easier.</p>
<p><em>Beginning Android ADK with <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> </em>shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK.</p>
<p>Mario Böhmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> use the ADK and how standard Arduino boards may differ from <a href="http://www.wowebook.be/tag/google/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Google">Google</a>-branded Arduinos. You aren&#8217;t tied to specific hardware with this book; use what you have, and this book will show you how.</p>
<p><strong>What you’ll learn</strong></p>
<ul>
<li>How different boards work with the ADK</li>
<li><a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">How to</a> create your first sketch and <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">project</a></li>
<li>How to work with light and sound</li>
<li>How to work with servos and DC motors</li>
<li>How to work with photoresistors and thermistors to sense the environment<span id="more-18422"></span></li>
<li>How to make your own capacitive touch <a href="http://www.wowebook.be/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> show buzzer</li>
<li>How to create your own <a href="http://www.wowebook.be/tag/camera/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Camera">camera</a>-enabled alarm system</li>
</ul>
<p><strong>Who this book is for</strong><br />
This book is for beginning Arduino and Android enthusiasts, or Arduino developers who want to try out the new Android ADK.</p>
<p><strong>Table of Contents</strong></p>
<ol>
<li>Introduction</li>
<li>Andriod and Arduino: Getting to Know Each Other</li>
<li>Outputs</li>
<li>Inputs</li>
<li>Sounds</li>
<li>Light Intensity Sensing</li>
<li>Temperature Sensing</li>
<li>A Sense of Touch</li>
<li>Making Things Move</li>
<li>Alarm System</li>
</ol>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 316 pages</li>
<li><strong>Publisher:</strong> Apress (March 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430241977</li>
<li><strong>ISBN-13:</strong> 978-1430241973</li>
</ul>
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		</item>
		<item>
		<title>Programming Your Home</title>
		<link>http://www.wowebook.be/book/programming-your-home/</link>
		<comments>http://www.wowebook.be/book/programming-your-home/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 17:11:54 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.wowebook.name/?p=17774</guid>
		<description><![CDATA[Book Description In Programming Your Home, technology enthusiast Mike Riley walks you through a variety of custom home automation projects, ranging from a phone application that alerts you to package deliveries at your front door to an electronic guard dog that will prevent unwanted visitors. Open locked doors using your smartphone. Assemble a bird feeder [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/354629732.jpg" alt="Programming Your Home" width="220" height="220" title="Programming Your Home" /></p>
<h3>Book Description</h3>
<p>In <em><a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">Programming</a> Your Home</em>, technology enthusiast Mike Riley walks you through a variety of custom home automation projects, ranging from a phone application that alerts you to package deliveries at your front door to an <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">electronic</a> guard dog that will prevent unwanted visitors.</p>
<p>Open locked doors using your smartphone. Assemble a bird feeder that posts Twitter tweets to tell you when the birds are feeding or when bird seed runs low. Have your home speak to you when you receive email, notify you when visitors arrive, and more.</p>
<p>You’ll learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> use <a href="http://www.wowebook.be/tag/android/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Android">Android</a> smartphones, Arduinos, X10 controllers and a wide array of sensors, servos, <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">programming</a> languages, web frameworks, and <a href="http://www.wowebook.be/tag/mobile/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mobile">mobile</a> SDKs. <em>Programming Your Home</em> is written for smartphone programmers, web developers, technology tinkerers, and anyone who enjoys building cutting-edge, do-it-yourself <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">electronic</a> projects.</p>
<p>This book will give you the inspiration and understanding to construct amazing automation capabilities that will transform your residence into the smartest home in your neighborhood!</p>
<p><strong>What you need</strong><br />
To get the most out of <em>Programming Your Home</em>, you should have some familiarity with the <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> hardware platform along with a passion for tinkering. You should enjoy innovative thinking and learning exercises as well as have some practical application <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">development</a> experience. The projects use a variety of hardware components including sensors and actuators, <a href="http://www.wowebook.be/tag/mobile/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mobile">mobile</a> devices, and <a href="http://www.wowebook.be/tag/wireless/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Wireless">wireless</a> radios<span id="more-17774"></span>, and we’ll even tell you where you can get them.</p>
<p><strong>Table of Contents</strong><br />
Part I: Preparations<br />
Chapter 1. Getting Started<br />
Chapter 2. Requirements</p>
<p>Part II: Projects<br />
Chapter 3. Water Level Notifier<br />
Chapter 4. Electric Guard Dog<br />
Chapter 5. Tweeting Bird Feeder<br />
Chapter 6. Package Delivery Detector<br />
Chapter 7. Web-Enabled Light Switch<br />
Chapter 8. Curtain Automation<br />
Chapter 9. <a href="http://www.wowebook.be/tag/android/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Android">Android</a> Door Lock<br />
Chapter 10. Giving Your Home a Voice</p>
<p>Part III: Predictions<br />
Chapter 11. Future Designs<br />
Chapter 12. More <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> Ideas</p>
<p>Part IV: Appendices<br />
Appendix 1. Installing <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> Libraries<br />
Appendix 2. Bibliography</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 200 pages</li>
<li><strong>Publisher:</strong> Pragmatic Bookshelf (February 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1934356905</li>
<li><strong>ISBN-13:</strong> 978-1934356906</li>
</ul>
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		<item>
		<title>Making Android Accessories with IOIO</title>
		<link>http://www.wowebook.be/book/making-android-accessories-with-ioio/</link>
		<comments>http://www.wowebook.be/book/making-android-accessories-with-ioio/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 17:10:11 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Bluetooth]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[IOIO]]></category>
		<category><![CDATA[LED]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17691</guid>
		<description><![CDATA[Book Description Create your own electronic devices with the popular IOIO (&#8220;yoyo&#8221;) board, and control them with your Android phone or tablet. With this concise guide, you’ll get started by building four example projects—after that, the possibilities for making your own fun and creative accessories with Android and IOIO are endless. To build Android/IOIO devices, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/300265903.jpg" alt="Making Android Accessories with IOIO" width="220" height="220" title="Making Android Accessories with IOIO" /></p>
<h3>Book Description</h3>
<p>Create your own <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">electronic</a> devices with the popular <a href="http://www.wowebook.be/tag/ioio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IOIO">IOIO</a> (&#8220;yoyo&#8221;) board, and control them with your <a href="http://www.wowebook.be/tag/android/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Android">Android</a> phone or tablet. With this concise guide, you’ll get started by building four example projects—after that, the possibilities for making your own fun and creative accessories with <a href="http://www.wowebook.be/tag/android/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Android">Android</a> and <a href="http://www.wowebook.be/tag/ioio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IOIO">IOIO</a> are endless.</p>
<p>To build <a href="http://www.wowebook.be/tag/android/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Android">Android</a>/<a href="http://www.wowebook.be/tag/ioio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IOIO">IOIO</a> devices, you write the program on your computer, transfer it to your Android, and then communicate with the <a href="http://www.wowebook.be/tag/ioio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IOIO">IOIO</a> via a USB or <a href="http://www.wowebook.be/tag/bluetooth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bluetooth">Bluetooth</a> connection. The <a href="http://www.wowebook.be/tag/ioio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with IOIO">IOIO</a> board translates the program into action. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware.</p>
<ul>
<li>Learn your way around the IOIO and discover how it interacts with your Android</li>
<li>Build an intruder alarm that sends a text message when it detects movement</li>
<li>Make a temperature sensing device that logs readings on your Android</li>
<li>Create a multicolor <a href="http://www.wowebook.be/tag/led/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LED">LED</a> matrix that displays a Space Invader <a href="http://www.wowebook.be/tag/animation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Animation">animation</a></li>
<li>Build an IOIO-powered surveillance rover that you control with your Android</li>
<li>Get the software and hardware requirements for creating your own Android/IOIO accessories</li>
</ul>
<p><strong>Table of Contents</strong><br />
Chapter 1. Getting Started with IOIO<br />
Chapter 2. Intruder Alarm<span id="more-17691"></span><br />
Chapter 3. <a href="http://www.wowebook.be/tag/bluetooth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bluetooth">Bluetooth</a> Temperature Logger<br />
Chapter 4. <a href="http://www.wowebook.be/tag/led/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LED">LED</a> Matrix Light Show<br />
Chapter 5. Surveillance Rover</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 70 pages</li>
<li><strong>Publisher:</strong> O&#8217;Reilly Media (February 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1449323286</li>
<li><strong>ISBN-13:</strong> 978-1449323288</li>
</ul>
Note: There is a file embedded within this post, please visit this post to download the file.

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		</item>
		<item>
		<title>Getting Started with Netduino</title>
		<link>http://www.wowebook.be/book/getting-started-with-netduino/</link>
		<comments>http://www.wowebook.be/book/getting-started-with-netduino/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 17:07:22 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[.NET]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[Netduino]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[TCP/IP]]></category>
		<category><![CDATA[Visual Studio]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17688</guid>
		<description><![CDATA[Book Description Start building electronics projects with Netduino, the popular open source hardware platform that’s captured the imagination of makers and hobbyists worldwide. This easy-to-follow book provides the step-by-step guidance you need to experiment with Netduino and the .NET Micro Framework. Through a set of simple projects, you’ll learn how to create electronic gadgets—including networked [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1597036400.jpg" alt="Getting Started with Netduino" width="220" height="220" title="Getting Started with Netduino" /></p>
<h3>Book Description</h3>
<p>Start building electronics projects with <a href="http://www.wowebook.be/tag/netduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Netduino">Netduino</a>, the popular <a href="http://www.wowebook.be/tag/opensource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Open Source">open source</a> hardware platform that’s captured the imagination of makers and hobbyists worldwide. This easy-to-follow book provides the step-by-step guidance you need to experiment with <a href="http://www.wowebook.be/tag/netduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Netduino">Netduino</a> and the <a href="http://www.wowebook.be/tag/dot-net/" class="st_tag internal_tag" rel="tag" title="Posts tagged with .NET">.NET</a> Micro Framework.</p>
<p>Through a set of simple projects, you’ll learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> create <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">electronic</a> gadgets—including networked devices that communicate over <a href="http://www.wowebook.be/tag/tcp-ip/" class="st_tag internal_tag" rel="tag" title="Posts tagged with TCP/IP">TCP/IP</a>. Along the way, hobbyists will pick up the basics of <a href="http://www.wowebook.be/tag/dot-net/" class="st_tag internal_tag" rel="tag" title="Posts tagged with .NET">.NET</a> <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">programming</a>, and programmers will discover <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> work with electronics and microcontrollers. Follow the projects in sequence and learn techniques for building your own <a href="http://www.wowebook.be/tag/netduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Netduino">Netduino</a>-based devices.</p>
<ul>
<li>Get an overview of the Netduino microcontroller family</li>
<li>Install the free <a href="http://www.wowebook.be/tag/visual-studio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Visual Studio">Visual Studio</a> Express, .NET Micro Framework, and Netduino SDK</li>
<li>Write code that lets you turn Netduino’s <a href="http://www.wowebook.be/tag/led/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LED">LED</a> on and off</li>
<li>Learn how to increase Netduino’s capabilities with various expansion shields</li>
<li>Measure <a href="http://www.wowebook.be/tag/digital/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Digital">digital</a> and analog inputs with MakerShield</li>
<li>Make a light appear dimmer or brighter with Pulse Width Modulation</li>
<li>Use electrical pulses to play a song and control the position of a servo motor</li>
<li>Create an app to control your Netduino over the Web</li>
</ul>
<p><strong>Table of Contents</strong><span id="more-17688"></span><br />
Chapter 1. Introducing Netduino<br />
Chapter 2. Setting up the Free Tools<br />
Chapter 3. First Projects<br />
Chapter 4. Expansion Shields and <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">Electronic</a> Components<br />
Chapter 5. <a href="http://www.wowebook.be/tag/digital/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Digital">Digital</a> and Analog IO with the MakerShield<br />
Chapter 6. Breadboards and LEDs<br />
Chapter 7. Sound and <a href="http://www.wowebook.be/tag/motion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Motion">Motion</a><br />
Chapter 8. Connecting to the Internet</p>
<p>Appendix. Upgrading Firmware<br />
Appendix. Developing Netduino Apps with Mono</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 100 pages</li>
<li><strong>Publisher:</strong> O&#8217;Reilly Media / Make (February 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1449302459</li>
<li><strong>ISBN-13:</strong> 978-1449302450</li>
</ul>
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		<item>
		<title>Beginning Kinect Programming with the Microsoft Kinect SDK</title>
		<link>http://www.wowebook.be/book/beginning-kinect-programming-with-the-microsoft-kinect-sdk/</link>
		<comments>http://www.wowebook.be/book/beginning-kinect-programming-with-the-microsoft-kinect-sdk/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 12:20:42 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Game Dev.]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Software Dev.]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ALM]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Auto]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Real-Time]]></category>
		<category><![CDATA[WPF]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17622</guid>
		<description><![CDATA[Book Description Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/801985922.jpg" alt="Beginning Kinect Programming with the Microsoft Kinect SDK" width="220" height="220" title="Beginning Kinect Programming with the Microsoft Kinect SDK" /></p>
<h3>Book Description</h3>
<p><em>Beginning <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a> <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">Programming</a> with the <a href="http://www.wowebook.be/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a> SDK</em> gets you up and running developing Kinect applications for your <a href="http://www.wowebook.be/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a> using <a href="http://www.wowebook.be/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, <a href="http://www.wowebook.be/tag/audio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Audio">audio</a> through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.<em></em></p>
<p>Beginning Kinect <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">Programming</a> with the Microsoft Kinect SDKalso provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, <a href="http://www.wowebook.be/tag/3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D">3D</a> models and enhanced office automation. You&#8217;ll learn the fundamental code basic to almost all Kinect applications. You&#8217;ll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. <em>Beginning Kinect Programming with the Microsoft Kinect SDK </em>is your gateway<em> </em>into the exciting world of three-dimensional, <a href="http://www.wowebook.be/tag/real-time/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Real-Time">real-time</a> computer interaction.</p>
<ul>
<li>Helps you create a proper <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">development</a> environment for Kinect applications.</li>
<li>Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and <a href="http://www.wowebook.be/tag/audio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Audio">audio</a></li>
<li>Provides fun examples that keep you engaged and learning</li>
</ul>
<p><strong>What you’ll learn</strong></p>
<ul>
<li>Create a proper <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">development</a> environment<span id="more-17622"></span></li>
<li>Work with data streams from the Kinect sensor</li>
<li>Use skeleton-tracking for interactive applications</li>
<li>Build speech-aware applications</li>
<li>Develop simple, Kinect-based games for the <a href="http://www.wowebook.be/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a></li>
<li>Learn the underlying math involved in three-dimensional programming</li>
</ul>
<p><strong>Who this book is for</strong><br />
<em>Beginning Kinect Programming with the Microsoft Kinect SDK</em> is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with <a href="http://www.wowebook.be/tag/wpf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with WPF">WPF</a> and <a href="http://www.wowebook.be/tag/c/" class="st_tag internal_tag" rel="tag" title="Posts tagged with C">C</a>#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software.</p>
<p><strong>Table of Contents</strong></p>
<ol>
<li>Getting Started with Kinect</li>
<li>Application Fundamentals</li>
<li>Depth Image Processing</li>
<li>Kinect Skeletons</li>
<li>Advanced Skeleton Tracking</li>
<li>Kinect Gestures</li>
<li>Speech</li>
<li>Beyond the Basics</li>
</ol>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 324 pages</li>
<li><strong>Publisher:</strong> Apress (March 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430241047</li>
<li><strong>ISBN-13:</strong> 978-1430241041</li>
</ul>
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		</item>
		<item>
		<title>Meet the Kinect</title>
		<link>http://www.wowebook.be/book/meet-the-kinect/</link>
		<comments>http://www.wowebook.be/book/meet-the-kinect/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 16:33:39 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Game Dev.]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17587</guid>
		<description><![CDATA[Book Description Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You&#8217;ll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/914815859.jpg" alt="Meet the Kinect" width="220" height="220" title="Meet the Kinect" /></p>
<h3>Book Description</h3>
<p><em>Meet the <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a></em> introduces the exciting world of volumetric computing using the <a href="http://www.wowebook.be/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a> <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a>. You&#8217;ll learn to write scripts and software enabling the use of the <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a> as an input device. Interact directly with your computer through physical <a href="http://www.wowebook.be/tag/motion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Motion">motion</a>. The <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a> will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software.</p>
<p><a href="http://www.wowebook.be/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a>’s Kinect was released in fall 2010 to become the fastest-selling <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">electronic</a> device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities.</p>
<p><em>Meet the Kinect</em> is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as <em>Processing</em> that is popular in the art and creative world.</p>
<p>Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example<span id="more-17587"></span>, you have benefitted from volumetric computing technology. <em>Meet the Kinect</em> goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.</p>
<p><strong>What you’ll learn</strong></p>
<ul>
<li>Install drivers to connect your Kinect to your <a href="http://www.wowebook.be/tag/pc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC">PC</a>, whether running <a href="http://www.wowebook.be/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a> or Mac OSX</li>
<li>Download and run the growing body of software freely available via the Internet</li>
<li>Write scripts in the popular Processing language</li>
<li>Take advantage of Microsoft’s Kinect SDK for <a href="http://www.wowebook.be/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a></li>
<li>Choose a software <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">development</a> environment that suits your needs</li>
<li>Grasp principles and terminology underlying the Kinect technology</li>
</ul>
<p><strong>Who this book is for</strong><br />
<em>Meet the Kinect</em> is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving the Kinect as an input device.</p>
<p><strong>Table of Contents</strong></p>
<ol>
<li>Getting Started</li>
<li>Behind the Technology</li>
<li>Applications in the Wild</li>
<li>Scripting the Kinect</li>
<li>Many Ways to Kinect</li>
<li>Application <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">Development</a> with PrimeSense&#8217;s NITE Framework</li>
<li>Application Development with the Beckon Framework</li>
<li>Application Development with Microsoft&#8217;s Windows/<a href="http://www.wowebook.be/tag/xbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Xbox">XBOX</a> Framework</li>
<li>Volumetric Display Techniques</li>
<li>Where to Go From Here?</li>
</ol>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 220 pages</li>
<li><strong>Publisher:</strong> Apress (January 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430238887</li>
<li><strong>ISBN-13:</strong> 978-1430238881</li>
</ul>
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		<title>Embedded Multiprocessors: Scheduling and Synchronization, 2nd Edition</title>
		<link>http://www.wowebook.be/book/embedded-multiprocessors-2nd-edition/</link>
		<comments>http://www.wowebook.be/book/embedded-multiprocessors-2nd-edition/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 13:38:25 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Parallel Computing]]></category>
		<category><![CDATA[Algorithm]]></category>
		<category><![CDATA[Multi-Core]]></category>
		<category><![CDATA[Optimization]]></category>
		<category><![CDATA[Parallel]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Processor]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17452</guid>
		<description><![CDATA[Book Description Techniques for Optimizing Multiprocessor Implementations of Signal Processing Applications An indispensable component of the information age, signal processing is embedded in a variety of consumer devices, including cell phones and digital television, as well as in communication infrastructure, such as media servers and cellular base stations. Multiple programmable processors, along with custom hardware [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/956833338.jpg" alt="Embedded Multiprocessors: Scheduling and Synchronization, 2nd Edition" width="220" height="220" title="Embedded Multiprocessors: Scheduling and Synchronization, 2nd Edition" /></p>
<h3>Book Description</h3>
<p>Techniques for Optimizing Multiprocessor Implementations of Signal Processing Applications</p>
<p>An indispensable component of the information age, signal processing is embedded in a variety of consumer devices, including cell phones and <a href="http://www.wowebook.be/tag/digital/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Digital">digital</a> television, as well as in communication infrastructure, such as media servers and cellular base stations. Multiple programmable processors, along with custom hardware running in <a href="http://www.wowebook.be/tag/parallel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Parallel">parallel</a>, are needed to achieve the computation throughput required of such applications.</p>
<p><em>Reviews important research in key areas related to the multiprocessor implementation of multimedia systems</em><br />
Embedded Multiprocessors: <em>Scheduling and Synchronization, Second Edition</em> presents architectures and design methodologies for <a href="http://www.wowebook.be/tag/parallel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Parallel">parallel</a> systems in embedded <a href="http://www.wowebook.be/tag/digital/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Digital">digital</a> signal processing (DSP) applications. It discusses application modeling techniques for multimedia systems, the incorporation of interprocessor communication costs into multiprocessor scheduling decisions, and a modeling methodology (the synchronization graph) for multiprocessor system <a href="http://www.wowebook.be/tag/performance/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Performance">performance</a> analysis. The book also applies the synchronization graph model to develop hardware and software optimizations that can significantly reduce the interprocessor communication overhead of a given schedule.</p>
<p><em>Chronicles recent activity dealing with single-chip multiprocessors and dataflow models</em><br />
This edition updates the background material on existing embedded multiprocessors<span id="more-17452"></span>, including single-chip multiprocessors. It also summarizes the new research on dataflow models for signal processing that has been carried out since the publication of the first edition.</p>
<p><em>Harness the power of multiprocessors</em><br />
This book explores the <a href="http://www.wowebook.be/tag/optimization/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Optimization">optimization</a> of interprocessor communication and synchronization in embedded multiprocessor systems. It shows you <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> design multiprocessor computer systems that are streamlined for multimedia applications.</p>
<p>Features</p>
<ul>
<li>Focuses on multiprocessor implementations of signal processing applications specified as dataflow graphs</li>
<li>Describes unique techniques for optimizing communication and synchronization</li>
<li>Integrates arbitrary scheduling strategies with alternative <a href="http://www.wowebook.be/tag/optimization/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Optimization">optimization</a> algorithms to address specific subproblems associated with implementing a given schedule</li>
<li>Provides several examples of practical applications that demonstrate the relevance of the techniques described</li>
</ul>
<h3>Book Details</h3>
<ul>
<li><strong>Hardcover:</strong> 380 pages</li>
<li><strong>Publisher:</strong> CRC Press; 2nd Edition (February 2009)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1420048015</li>
<li><strong>ISBN-13:</strong> 978-1420048018</li>
</ul>
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		<title>CMOS Processors and Memories</title>
		<link>http://www.wowebook.be/book/cmos-processors-and-memories/</link>
		<comments>http://www.wowebook.be/book/cmos-processors-and-memories/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 13:26:26 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[CMOS]]></category>
		<category><![CDATA[Multi-Core]]></category>
		<category><![CDATA[Performance]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17442</guid>
		<description><![CDATA[Book Description CMOS Processors and Memories addresses the-state-of-the-art in integrated circuit design in the context of emerging computing systems. New design opportunities in memories and processor are discussed. Emerging materials that can take system performance beyond standard CMOS, like carbon nanotubes, graphene, ferroelectrics and tunnel junctions are explored. CMOS Processors and Memories is divided into [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1608577687.jpg" alt="CMOS Processors and Memories" width="220" height="220" title="CMOS Processors and Memories" /></p>
<h3>Book Description</h3>
<p><em><a href="http://www.wowebook.be/tag/cmos/" class="st_tag internal_tag" rel="tag" title="Posts tagged with CMOS">CMOS</a> Processors and Memories</em> addresses the-state-of-the-art in integrated circuit design in the context of emerging computing systems. New design opportunities in memories and <a href="http://www.wowebook.be/tag/processor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Processor">processor</a> are discussed. Emerging materials that can take system <a href="http://www.wowebook.be/tag/performance/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Performance">performance</a> beyond standard <a href="http://www.wowebook.be/tag/cmos/" class="st_tag internal_tag" rel="tag" title="Posts tagged with CMOS">CMOS</a>, like carbon nanotubes, graphene, ferroelectrics and tunnel junctions are explored.</p>
<p><em>CMOS Processors and Memories</em> is divided into two parts: processors and memories. In the first part we start with high <a href="http://www.wowebook.be/tag/performance/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Performance">performance</a>, low power <a href="http://www.wowebook.be/tag/processor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Processor">processor</a> design, followed by a chapter on <a href="http://www.wowebook.be/tag/multi-core/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Multi-Core">multi-core</a> processing. They both represent state-of-the-art concepts in current computing industry. The third chapter deals with asynchronous design that still carries lots of promise for future computing needs. At the end we present a “hardware design space exploration” methodology for implementing and analyzing the hardware for the Bayesian inference framework. This particular methodology involves: analyzing the computational cost and exploring candidate hardware components, proposing various custom architectures using both traditional CMOS and hybrid nanotechnology CMOL. The first part concludes with hybrid CMOS-Nano architectures.</p>
<p>The second, memory part covers state-of-the-art SRAM, DRAM, and flash memories as well as emerging device concepts. Semiconductor memory is a good example of the full custom design that applies various analog and logic circuits to utilize the memory cell’s device physics. Critical physical effects that include tunneling, hot electron injection, charge trapping (Flash memory) are discussed in detail. Emerging memories like FRAM, PRAM and ReRAM that depend on magnetization, electron spin alignment, ferroelectric effect<span id="more-17442"></span>, built-in potential well, quantum effects, and thermal melting are also described.</p>
<p><em>CMOS Processors and Memories</em> is a must for anyone serious about circuit design for future computing technologies. The book is written by top notch international experts in industry and academia. It can be used in graduate course curriculum.</p>
<ul>
<li>The only book on the market that covers advanced circuits for emerging technologies beyond standard CMOS circuit books</li>
<li>Written by a mixture of top industrial experts and key academic professors. Practical enough to understand how these technologies work, but not a product manual. <a href="http://www.wowebook.be/tag/scientific/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scientific">Scientific</a> enough but not pure academic theory from the ivory tower</li>
<li>Exploits potential behind new materials (SOI, SiGe, strained Si) that might carry circuit performance beyond standard bulk CMOS technology</li>
</ul>
<h3>Book Details</h3>
<ul>
<li><strong>Hardcover:</strong> 386 pages</li>
<li><strong>Publisher:</strong> Springer (August 2010)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 9048192153</li>
<li><strong>ISBN-13:</strong> 978-9048192151</li>
</ul>
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		<item>
		<title>DIY Satellite Platforms</title>
		<link>http://www.wowebook.be/book/diy-satellite-platforms/</link>
		<comments>http://www.wowebook.be/book/diy-satellite-platforms/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 12:54:26 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Scientific]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17385</guid>
		<description><![CDATA[Book Description Want to build your own satellite and launch it into space? It’s easier than you may think. The first in a series of four books, this do-it-yourself guide shows you the essential steps needed to design a base picosatellite platform—complete with a solar-powered computer-controlled assembly—tough enough to withstand a rocket launch and survive [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1715208232.jpg" alt="DIY Satellite Platforms" width="220" height="220" title="DIY Satellite Platforms" /></p>
<h3>Book Description</h3>
<p>Want to build your own satellite and launch it into space? It’s easier than you may think. The first in a series of four books, this do-it-yourself guide shows you the essential steps needed to design a base picosatellite platform—complete with a solar-powered computer-controlled assembly—tough enough to withstand a rocket launch and survive in orbit for three months.</p>
<p>Whether you want to conduct <a href="http://www.wowebook.be/tag/scientific/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scientific">scientific</a> experiments, run engineering tests, or present an orbital art <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">project</a>, you’ll select basic components such as an antenna, radio transmitter, solar cells, battery, power bus, <a href="http://www.wowebook.be/tag/processor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Processor">processor</a>, sensors, and an extremely small picosatellite chassis. This entertaining series takes you through the entire process—from planning to launch.</p>
<ul>
<li><a href="http://www.wowebook.be/tag/prototype/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Prototype">Prototype</a> and fabricate printed circuit boards to handle your payload</li>
<li>Choose a prefab satellite kit, complete with solar cells, power system, and on-board computer</li>
<li>Calculate your power budget—how much you need vs. what the solar cells collect</li>
<li>Select between the <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> or BasicX-24 onboard processors, and determine <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> use the radio transmitter and sensors</li>
<li>Learn your launch options, including the providers and cost required</li>
<li>Use milestones to keep your <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">project</a> schedule in <a href="http://www.wowebook.be/tag/motion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Motion">motion</a></li>
</ul>
<p><strong>Table of Contents</strong><br />
Chapter 1. Overview<span id="more-17385"></span><br />
Chapter 2. PCB Fab, Soldering, and Electronics<br />
Chapter 3. Chassis, Structure, and Gross Anatomy<br />
Chapter 4. Power<br />
Chapter 5. <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">Programming</a> and Coding<br />
Chapter 6. Launching and Rockets<br />
Chapter 7. Milestones and Planning</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 84 pages</li>
<li><strong>Publisher:</strong> O&#8217;Reilly Media / Make (January 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1449310605</li>
<li><strong>ISBN-13:</strong> 978-1449310608</li>
</ul>
Note: There is a file embedded within this post, please visit this post to download the file.

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		</item>
		<item>
		<title>Making Things See</title>
		<link>http://www.wowebook.be/book/making-things-see/</link>
		<comments>http://www.wowebook.be/book/making-things-see/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 23:32:06 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Game Dev.]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17378</guid>
		<description><![CDATA[Book Description This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1253815492.jpg" alt="Making Things See" width="220" height="220" title="Making Things See" /></p>
<h3>Book Description</h3>
<p>This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with <a href="http://www.wowebook.be/tag/microsoft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Microsoft">Microsoft</a>’s <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a>, the amazing <a href="http://www.wowebook.be/tag/motion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Motion">motion</a>-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> create gestural interfaces for software, use <a href="http://www.wowebook.be/tag/motion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Motion">motion</a> capture for easy <a href="http://www.wowebook.be/tag/3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D">3D</a> character <a href="http://www.wowebook.be/tag/animation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Animation">animation</a>, <a href="http://www.wowebook.be/tag/3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D">3D</a> scanning for custom fabrication, and many other applications.</p>
<p>Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> build every <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">project</a> with inexpensive off-the-shelf components, including the <a href="http://www.wowebook.be/tag/opensource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Open Source">open source</a> Processing <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">programming</a> language and the <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with <a href="http://www.wowebook.be/tag/kinect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Kinect">Kinect</a>.</p>
<ul>
<li>Create Kinect applications on Mac OS X, <a href="http://www.wowebook.be/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a>, or Linux</li>
<li>Track people with pose detection and skeletonization, and use blob tracking to detect objects</li>
<li>Analyze and manipulate point clouds</li>
<li>Make models for design and fabrication, using <a href="http://www.wowebook.be/tag/3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D">3D</a> scanning technology</li>
<li>Use MakerBot, RepRap, or Shapeways to print 3D objects</li>
<li>Delve into <a href="http://www.wowebook.be/tag/motion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Motion">motion</a> tracking for <a href="http://www.wowebook.be/tag/animation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Animation">animation</a> and games</li>
<li>Build a simple <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">robot</a> arm that can imitate your arm movements</li>
<li>Discover how skilled artists have used Kinect to build fascinating projects</li>
</ul>
<p><span id="more-17378"></span><strong>Table of Contents</strong><br />
Chapter 1. What Is the Kinect?<br />
Chapter 2. Working with the Depth Image<br />
Chapter 3. Working with Point Clouds<br />
Chapter 4. Working with the Skeleton Data<br />
Chapter 5. Scanning for Fabrication<br />
Chapter 6. Using the Kinect for Robotics<br />
Chapter 7. Conclusion: What’s Next?</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 440 pages</li>
<li><strong>Publisher:</strong> O&#8217;Reilly Media / Make (January 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1449307078</li>
<li><strong>ISBN-13:</strong> 978-1449307073</li>
</ul>
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	<a href="http://www.wowebook.be/book/hacking-the-kinect/" title="Hacking the Kinect" rel="bookmark">Hacking the Kinect</a> <span class="date">(02-05-2012)</span>
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		</item>
		<item>
		<title>Environmental Monitoring with Arduino</title>
		<link>http://www.wowebook.be/book/environmental-monitoring-with-arduino/</link>
		<comments>http://www.wowebook.be/book/environmental-monitoring-with-arduino/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 23:18:11 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Ethernet]]></category>
		<category><![CDATA[GEO]]></category>
		<category><![CDATA[Monitor]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Real-Time]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17370</guid>
		<description><![CDATA[Book Description After the devastating tsunami in 2011, DYIers in Japan built their own devices to detect radiation levels, then posted their finding on the Internet. Right now, thousands of people worldwide are tracking environmental conditions with monitoring devices they’ve built themselves. You can do it too! This inspiring guide shows you how to use [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/1550819202.jpg" alt="Environmental Monitoring with Arduino" width="220" height="220" title="Environmental Monitoring with Arduino" /></p>
<h3>Book Description</h3>
<p>After the devastating tsunami in 2011, DYIers in Japan built their own devices to detect radiation levels, then posted their finding on the Internet. Right now, thousands of people worldwide are tracking environmental conditions with monitoring devices they’ve built themselves. You can do it too!</p>
<p>This inspiring guide shows you <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> use <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> to create gadgets for measuring noise, weather, electromagnetic interference (EMI), water purity, and more. You’ll also learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> collect and share your own data, and you can experiment by creating your own variations of the gadgets covered in the book. If you’re new to <a href="http://www.wowebook.be/tag/diy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with DIY">DIY</a> electronics, the first chapter offers a primer on <a href="http://www.wowebook.be/tag/electronic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Electronic">electronic</a> circuits and <a href="http://www.wowebook.be/tag/arduino/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arduino">Arduino</a> <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">programming</a>.</p>
<ul>
<li>Use a special microphone and amplifier to build a reliable noise <a href="http://www.wowebook.be/tag/monitor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Monitor">monitor</a></li>
<li>Create a gadget to detect energy vampires: devices that use electricity when they’re “off”</li>
<li>Examine water purity with a water conductivity device</li>
<li>Measure weather basics such as temperature, humidity, and dew point</li>
<li>Build your own Geiger counter to gauge background radiation</li>
<li>Extend Arduino with an <a href="http://www.wowebook.be/tag/ethernet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ethernet">Ethernet</a> shield—and put your data on the Internet</li>
<li>Share your weather and radiation data online through Pachube</li>
</ul>
<p><strong>Table of Contents</strong><br />
Chapter 1. The World’s Shortest Electronics Primer<span id="more-17370"></span><br />
Chapter 2. <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a>: Noise <a href="http://www.wowebook.be/tag/monitor/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Monitor">Monitor</a>/<a href="http://www.wowebook.be/tag/led/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LED">LED</a> Bar Output<br />
Chapter 3. New Component: 4Char Display<br />
Chapter 4. Detecting Electromagnetic Interference (and making bad music)<br />
Chapter 5. <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a>: Water Conductivity/Numerical Output<br />
Chapter 6. New Component: <a href="http://www.wowebook.be/tag/ethernet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ethernet">Ethernet</a> Shield<br />
Chapter 7. Project: Humidity, Temperature &amp; Dew Point/4Char Display<br />
Chapter 8. <a href="http://www.wowebook.be/tag/real-time/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Real-Time">Real-Time</a>, <a href="http://www.wowebook.be/tag/geo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GEO">Geo</a>-Tagged Data Sharing with Pachube<br />
Chapter 9. Project: Radiation Counter/Sharing Data on the Internet<br />
Chapter 10. Casing the Gadget</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 98 pages</li>
<li><strong>Publisher:</strong> O&#8217;Reilly Media / Make (January 2012)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1449310567</li>
<li><strong>ISBN-13:</strong> 978-1449310561</li>
</ul>
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		<title>Hack This</title>
		<link>http://www.wowebook.be/book/hack-this/</link>
		<comments>http://www.wowebook.be/book/hack-this/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 16:08:03 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Monitor]]></category>
		<category><![CDATA[Robot]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=17334</guid>
		<description><![CDATA[Book Description Join today’s new revolution in creativity and community: hackerspaces. Stop letting other people build everything for you: Do it yourself. Explore, grab the tools, get hands-on, get dirty…and create things you never imagined you could. Hack This is your glorious, full-color passport to the world of hackerspaces: your invitation to share knowledge, master [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/687878635.jpg" alt="Hack This" width="220" height="220" title="Hack This" /></p>
<h3>Book Description</h3>
<p>Join today’s new revolution in creativity and community: <em>hackerspaces. </em>Stop letting other people build everything for you: <em>Do it yourself. </em>Explore, grab the tools, get hands-on, get dirty…and create things you never imagined you could. <em>Hack This </em>is your glorious, full-color passport to the world of hackerspaces: your invitation to share knowledge, master tools, work together, build amazing stuff–and have a flat-out blast doing it.</p>
<p>Twin Cities Maker co-founder John Baichtal explains it all: what hackerspaces are, how they work, who runs them, what they’re building—and how you can join (or start!) one. Next, he walks you through 24 of today’s best hackerspace projects…everything from robotic grilled-cheese sandwich-makers to devices that make music with zaps of electricity. Every <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">project</a>’s packed with color photos, explanations, lists of resources and tools, and instructions for getting started on your own similar <a href="http://www.wowebook.be/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">project</a> so you can <a href="http://www.wowebook.be/tag/diy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with DIY">DIY</a>!</p>
<p>JUST <em>SOME </em>OF THE PROJECTS YOU’LL LEARN ABOUT INCLUDE…</p>
<ul>
<li>Kung-fu fighting robots</li>
<li>Home-brewed Geiger counter</li>
<li>TransAtlantic balloon</li>
<li>Twitter-monitoring Christmas tree</li>
<li>Sandwich-making <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">robot</a></li>
<li>Interactive Space Invaders mural<span id="more-17334"></span></li>
<li>CNC mill that carves designs into wood, plastic and metal</li>
<li>Telepresence <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">robot</a> that runs an Internet classroom</li>
<li>Toy cars that are ridden by people</li>
<li>Bronze-melting blast furnace</li>
<li>Laptop-controlled robot fashioned from a wheelchair</li>
<li><a href="http://www.wowebook.be/tag/diy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with DIY">DIY</a> book scanner</li>
</ul>
<p>JOHN BAICHTAL is a founding member of Twin Cities Maker, a hackerspace organization that has been collaborating for almost two years. Based in Minneapolis-St. Paul, Minnesota, Twin  ities Maker has its own rented warehouse complete with a welding station, woodshop, classroom, and ham radio transmitter. Baichtal has written dozens of articles, including pieces for<em> AKE</em>, the D&amp;D publication <em>Kobold Quarterly</em>, and <em>2600: The Hacker Quarterly</em>. He has contributed to Wired.com’s GeekDad blog for four years and blogged at Make: Online for two, publishing more than 1,500 posts during that time. He is now writing a book about <a href="http://www.wowebook.be/tag/lego/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LEGO">Lego</a>.</p>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 312 pages</li>
<li><strong>Publisher:</strong> Que (October 2011)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 0789748975</li>
<li><strong>ISBN-13:</strong> 978-0789748973</li>
</ul>
Note: There is a file embedded within this post, please visit this post to download the file.

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		<title>OS X and iOS Kernel Programming</title>
		<link>http://www.wowebook.be/book/os-x-and-ios-kernel-programming/</link>
		<comments>http://www.wowebook.be/book/os-x-and-ios-kernel-programming/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 16:22:13 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[OS & Server]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=16600</guid>
		<description><![CDATA[Book Description OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/2038854237.jpg" alt="OS X and iOS Kernel Programming" width="220" height="220" title="OS X and iOS Kernel Programming" /></p>
<h3>Book Description</h3>
<p><em>OS X and <a href="http://www.wowebook.be/tag/ios/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iOS">iOS</a> Kernel <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">Programming</a></em> combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including <a href="http://www.wowebook.be/tag/networking/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Networking">networking</a>, storage and <a href="http://www.wowebook.be/tag/audio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Audio">audio</a> drivers.</p>
<p><em>OS X and <a href="http://www.wowebook.be/tag/ios/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iOS">iOS</a> Kernel <a href="http://www.wowebook.be/tag/programming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Programming">Programming</a></em> provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and <a href="http://www.wowebook.be/tag/mac-os-x/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mac OS X">Mac OS X</a> servers and clients. Then, you’ll expand your horizons to examine <a href="http://www.wowebook.be/tag/mac-os-x/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mac OS X">Mac OS X</a> and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit.</p>
<p>With <em>OS X and iOS Kernel Programming</em>, you’ll:</p>
<ul>
<li>Discover classical kernel architecture topics such as memory management and thread synchronization</li>
<li>Become well-versed in the intricacies of the kernel <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">development</a> process by applying kernel debugging and profiling tools</li>
<li>Learn <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> deploy your kernel-level projects and <a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">how to</a> successfully package them</li>
<li>Write code that interacts with hardware devices</li>
<li>Examine easy to understand example code that can also be used in your own projects<span id="more-16600"></span></li>
<li>Create network filters</li>
</ul>
<p>Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing</p>
<p><strong>What you’ll learn</strong></p>
<ul>
<li>OS X and iOS common core architecture</li>
<li>How to write extremely efficient code by exploiting kernel details</li>
<li>Coding kernel-level extensions</li>
<li>How to write device drivers</li>
<li>How to program the I/O Kit framework</li>
<li>Key <a href="http://www.wowebook.be/tag/mobile/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mobile">mobile</a> device topics like power management drivers and video capture modules</li>
<li>To understand OS X memory management and threads</li>
<li>To parse kernel debug messages and package projects ready for deployment</li>
</ul>
<p><strong>Who this book is for</strong><br />
This book is suited for:</p>
<ul>
<li>Intermediate and advanced <a href="http://www.wowebook.be/tag/iphone/" class="st_tag internal_tag" rel="tag" title="Posts tagged with iPhone">iPhone</a> and OS X programmers ready for the next step</li>
<li>Kernel-level programmers interested in how OS X and iOS function</li>
<li>Open source programmers with a background in <a href="http://www.wowebook.be/tag/linux/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Linux">Linux</a> or BSD, OS X and iOS</li>
<li>Programmers interested in application performance</li>
<li>System administrators running OS X clusters</li>
</ul>
<p><strong>Table of Contents</strong></p>
<ol>
<li>Operating System Fundamentals</li>
<li><a href="http://www.wowebook.be/tag/mac-os-x/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mac OS X">Mac OS X</a> and iOS</li>
<li>Xcode and the Kernel <a href="http://www.wowebook.be/tag/development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Development">Development</a> Environment</li>
<li>The I/O Kit Framework</li>
<li>Interacting with Drivers from Applications</li>
<li>Memory Management</li>
<li>Synchronisation and Threading</li>
<li>USB Drivers</li>
<li>PCI and Thunderbolt</li>
<li>Power Management</li>
<li>Serial Port Drivers</li>
<li>Core <a href="http://www.wowebook.be/tag/audio/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Audio">Audio</a></li>
<li>Network Drivers</li>
<li>Storage Drivers and Filesystems</li>
<li>User-Space Drivers</li>
<li>Debugging and Profiling</li>
<li>Advanced Kernel Programming</li>
<li>Deployment</li>
</ol>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 484 pages</li>
<li><strong>Publisher:</strong> Apress (December 2011)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430235365</li>
<li><strong>ISBN-13:</strong> 978-1430235361</li>
</ul>
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		<item>
		<title>LEGO MINDSTORMS NXT: Mars Base Command</title>
		<link>http://www.wowebook.be/book/lego-mindstorms-nxt-mars-base-command/</link>
		<comments>http://www.wowebook.be/book/lego-mindstorms-nxt-mars-base-command/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:59:32 +0000</pubDate>
		<dc:creator>Wow!</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Command]]></category>
		<category><![CDATA[How to]]></category>
		<category><![CDATA[LEGO]]></category>
		<category><![CDATA[Robot]]></category>

		<guid isPermaLink="false">http://www.wowebook.me/?p=16566</guid>
		<description><![CDATA[Book Description Congratulations! You’re on Mars Base Alpha, the first human outpost on the red planet. Don’t relax, though. It’s not all roses and unicorns up here. Mars isn’t called &#8220;The Bringer of War&#8221; for nothing! You’ve just been rained on by a meteor shower and it’s up to you—you!—to put your LEGO MINDSTORMS NXT [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://img.wowebook.com/images/184251101.jpg" alt="LEGO MINDSTORMS NXT: Mars Base Command" width="220" height="220" title="LEGO MINDSTORMS NXT: Mars Base Command" /></p>
<h3>Book Description</h3>
<p>Congratulations! You’re on Mars Base Alpha, the first human outpost on the red planet. Don’t relax, though. It’s not all roses and unicorns up here. Mars isn’t called &#8220;The Bringer of War&#8221; for nothing! You’ve just been rained on by a meteor shower and it’s up to you—you!—to put your <a href="http://www.wowebook.be/tag/lego/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LEGO">LEGO</a> MINDSTORMS NXT robotics skills to work to save the day, and the base! And that’s only the beginning of the challenges that lie ahead.</p>
<p><em><a href="http://www.wowebook.be/tag/lego/" class="st_tag internal_tag" rel="tag" title="Posts tagged with LEGO">LEGO</a> MINDSTORMS NXT: Mars Base <a href="http://www.wowebook.be/tag/command/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Command">Command</a></em> is a book of challenge. It’s about challenging yourself to design and build robots to solve problems, <em>tough</em> problems. Taking a similar approach to best-selling LEGO author James Kelly’s other books, this book presents a series of four challenges in the setting of mankind’s first-ever manned base on the planet Mars. Each challenge begins with a backstory to set the scene. You’re given instructions for constructing a playing field, including devices that your eventual <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">robot</a> must manipulate. Your job is to build a <a href="http://www.wowebook.be/tag/robot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Robot">robot</a> that will execute the challenge and garner you the most points.</p>
<p>The book requires the LEGO MINDSTORMS NXT Education Resource Set. Scoring sheets are included that allow for the book’s use in educational and group settings. Teachers can base lesson plans around the different concepts taught in each challenge. Groups and clubs can choose to run mini-competitions in which teams or individuals compete against each other in a race to save the base. <em>LEGO MINDSTORMS NXT: Mars Base <a href="http://www.wowebook.be/tag/command/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Command">Command</a></em> is an excellent choice for an individual, a group, or a teacher wishing to learn about and have more fun with LEGO’s best-selling robotics platform.</p>
<p><strong>What you’ll learn<span id="more-16566"></span></strong></p>
<ul>
<li><a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">How to</a> build and test robots using LEGO MINDSTORMS NXT</li>
<li><a href="http://www.wowebook.be/tag/how-to/" class="st_tag internal_tag" rel="tag" title="Posts tagged with How to">How to</a> develop problem-solving techniques as you set up and conquer the challenges in the book</li>
<li>How to organize and host a challenge at your school or between friends</li>
<li>About challenges we might face as humans move beyond Earth</li>
<li>To work as a team to brainstorm solutions to tough problems</li>
<li>To grow in your ability to make decisions when faced with multiple solutions</li>
</ul>
<p><strong>Who this book is for</strong><br />
<em>LEGO MINDSTORMS NXT: Mars Base Command</em> is written for individuals, clubs, and teachers who want to have fun with LEGO MINDSTORMS NXT while learning more about robotics and problem-solving. The book is an excellent choice for individuals who own the kit and are slightly bored with it. The Mars Base storyline and ensuing challenges cure that boredom. Teachers and club leaders will appreciate the book for its problem-solving and teamwork applications.</p>
<p><strong>Table of Contents</strong></p>
<ol>
<li>Plan B</li>
<li>The Power Interrupt Device</li>
<li>The Power Redirect</li>
<li>The Solar Collector</li>
<li>Synopsys and Rules: Plan B Challenge</li>
<li>Storm Front</li>
<li>The Lander Mark VII: Part I</li>
<li>The Lander Mark VII: Part II</li>
<li>Synopsys and Rules: Storm Front Challenge</li>
<li>Internal Medicine</li>
<li>Commander Evan&#8217;s Hand: Part I</li>
<li>Commander Evan&#8217;s Hand: Part II</li>
</ol>
<h3>Book Details</h3>
<ul>
<li><strong>Paperback:</strong> 364 pages</li>
<li><strong>Publisher:</strong> Apress (December 2011)</li>
<li><strong>Language:</strong> English</li>
<li><strong>ISBN-10:</strong> 1430238046</li>
<li><strong>ISBN-13:</strong> 978-1430238041</li>
</ul>
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