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Learning Android Game Programming

Learning Android Game Programming

Book Description

Build the Next Great !

Learning is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android device marketplace. If you have even basic Android experience, Rick Rogers will help you build on your knowledge to quickly create low-budget games that sell.

The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game . You’ll design a simple game, then master every step of game with AndEngine—the powerful, , free game- engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).

With this book you’ll learn how to

  • Use free Android tools for creating code, artwork, and sound
  • Implement the “game loop” that is at the heart of Android games
  • Bring your game to life with scene transitions and entity modifiers
  • Make the most of bitmap and vector graphics, sprites, and
  • Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
  • Build infinite virtual worlds with tile maps Download Now »

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Book Description

In just 24 sessions of one hour or less, you’ll learn how to build high games for 7 with ’s free 4.0 toolset. Using this book’s straightforward, step-by-step approach, you’ll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You’ll learn how to integrate logic, touch screen user input, bitmaps, animations, , physics effects, location services, and more. Each lesson builds on what you’ve already learned, culminating in the construction of a complete —and giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common 7 game tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to… Download Now »

HTML5 Games Most Wanted

HTML5 Games Most Wanted

Book Description

5 Games Most Wanted gathers the top 5 games developers and reveals the passion they all share for creating and coding great games. You’ll learn tips, tricks, and techniques alongside real-world code examples that you can use in your own projects. You won’t just make games—you’ll make great games.

The book is packed full of , , , and code, showing you how these fantastic games were built and passing on the skills you’ll need to create your own great games. Whether you’re a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid to build on and experiment with, Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load levels in Marble Run, creating fast action games like Cycleblob, entity interpolation from Snowball Fight, trait-based gaming in Grave Danger, the advanced use of from the game Bar Fight, tips on combining the entangled of HTML5 technologies brilliantly shown in Far7, the holy grail of making a unique game like Z-Type, and how to build split-screen games as in the addictive Robots Are People Too.

What you’ll learn

  • How to create fantastic games using HTML5
  • How to add to your games with WebGL
  • How to create multiplayer games Download Now »

Beginning iOS 3D Unreal Games Development

Beginning iOS 3D Unreal Games Development

Book Description

The UDK features Epic’s award-winning Engine 3, used to create bestselling games such as Infinity Blade for , and popular console games like Borderlands and Bioshock. Now, you can build your own for the platform.

Beginning iOS Games covers using the Unreal UDK creation system to create games for the iOS platform, which includes the , and .

Specifically, this book covers:

  • language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the language and user input methods specific to the iOS platform

What you’ll learn

  • What the UnrealScript programming language is and does
  • The basic Unreal UDK base code framework
  • What the basic Unreal tools used to make a game
  • What the key parts of the Unreal engine such as the physics engine
  • How to do the fundamentals of 3D games programming, including basic 3D math Download Now »

Beginning Facebook Game Apps Development

Beginning Facebook Game Apps Development

Book Description

Today’s is emerging to become tomorrow’s operating system, according to some. Certainly, a WebOS. standards-based apps using 5, , 3 and more are now possible on . Why not get started with developing and selling apps on ’s ?

Beginning Facebook Apps gets you started with building your first game apps that run on Facebook. Become your own “Zynga” and create your own “Civilization” or “Farmville” and more. Build rich -based apps that you can sell on Facebook’s .

Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.

What you’ll learn

  • Build your first Facebook game apps!
  • What 5 and techniques, tools and frameworks have to offer to do this
  • Enhance your first Facebook game app with media, location-based services, etc.
  • Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and needs
  • Package, deploy and sell your first Facebook game app on Facebook’s new App Store Download Now »

GameSalad: Beginner’s Guide

GameSalad: Beginners Guide

Book Description

is as an easy to use platform that can be used to develop games without having to write any code. That way, with , you don’t have to worry about debugging and testing. Once you learn to use , you will be able to build games within days.

Beginner’s Guide will give you a detailed overview of the tool and teach you how to use it to build your best along with the author’s very own tips and tricks to design an interesting . This book will take you through the different steps of building a with . As an example, the book will build three games that will enable you to work on any kind of game with .

The book begins with some tips from the author to design a game that everyone will want to play and how to plan for it. Then we move on to setting up GameSalad and building projects in it. Once the tool is set up, the book moves on to creating and working with sprites.

The next section of the book includes building a whole ball drop game including gravity, touch controls, triggers and particle effects. The second game that the book builds is the space defender. It includes building an interesting user interface, enemies, explosions, space ship movements and testing this game on iDevices.

The third game is Metal Mech. This chapter includes sound effects, particle explosions, and numerous enemies, setting up Game Center Leader boards, and getting ready for . Download Now »

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