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Getting Started with .NET Gadgeteer

Getting Started with .NET Gadgeteer

Book Description

Learn quickly build cool gadgets with Gadgeteer. With the easy-to-follow instructions in this guide, you’ll tackle five fascinating projects, using ’s rapid prototyping Gadgeteer platform. There’s no soldering involved—you simply plug in modules that make gadget-building quick and easy.

Ideal for beginners, this book shows you work with modules and other hardware in the popular Fez Spider Starter Kit, and teaches you program your gadgets with # Express and the Micro Framework 4.1 SDK. You’ll soon learn a wide range of techniques along with the skills to design your own projects.

  • Get to know the software and hardware with a simple project
  • Download code from the companion site to build and test each project
  • Build a spy that automatically captures and saves images at regular intervals
  • Construct a simple animated with the joystick
  • Create a web server that sends messages you draw or write on the touchscreen
  • Build a gadget that backs up digital images from an SD card to a USB flash drive
  • Learn about other .NET Gadgeteer modules for creating environmental sensors, an MP3 player, and a network

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Make: Technology on Your Time Volume 30

Make: Technology on Your Time Volume 30

Book Description

The first magazine devoted entirely to do-it-yourself technology projects presents its 30th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology.

Until recently, home automation was an unfulfilled promise — systems were gimmicky, finicky, user-hostile, or potentially unsecure. But today, thanks to a new crop of devices and technologies, home automation is useful, fun, and maker-friendly. Using smartphones, networks, the internet, simple microcontrollers, and even gesture recognition, -style Smart Homes can now do everything promised and more, for much less — and MAKE shows you how in Volume 30.

Table of Contents

FreeBSD Device Drivers

FreeBSD Device Drivers

Book Description

Device drivers make it possible for your software to communicate with your hardware, and because every operating system has specific requirements, writing is nontrivial. When developing for , you’ve probably had to scour the Internet and dig through the kernel sources to figure out write the drivers you need. Thankfully, that stops now. In Device Drivers, Joseph Kong will teach you master everything from the basics of building and running loadable kernel modules to more complicated topics like thread synchronization. After a crash course in the different FreeBSD frameworks, extensive tutorial sections dissect real-world drivers like the port .

You’ll learn:

  • All about Newbus, the infrastructure used by FreeBSD to manage the hardware devices on your system
  • How to work with ISA, PCI, USB, and other buses
  • The best ways to control and communicate with the hardware devices from user space
  • How to use Direct Memory Access (DMA) for maximum system
  • The inner workings of the virtual null modem terminal driver, the USB driver, the Intel PCI Gigabit adapter driver, and other important drivers
  • How to use Common Access Method (CAM) to manage host bus adapters (HBAs) Download Now »

Arduino and Kinect Projects

Arduino and Kinect Projects

Book Description

If you’ve done some tinkering and wondered how you could incorporate the —or the other way around—then this book is for you. The authors of and Projects will show you create 10 amazing, creative projects, from simple to complex. You’ll also find out incorporate Processing in your project design—a language very similar to the Arduino language.

The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of “Hello, World,” the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined.

  • Gesture-based Remote Control. Control devices and home appliances with hand gestures.
  • Kinect-networked Puppet. Play with a physical puppet remotely using your whole body.
  • Mood Lamps. Build your own set of responsive, gesture controllable lamps.
  • Drawing . Control a drawing using a Kinect-based tangible table.
  • Remote-controlled Vehicle. Use your body gestures to control a smart vehicle.
  • Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes.
  • Modeling Interface. Learn use the Arduino LilyPad to build a wearable modelling interface.
  • 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect.
  • Delta . Build and control your own fast and accurate . Download Now »

Practical Load Balancing

Practical Load Balancing

Book Description

The emergence of the and modern, fast corporate networks demands that you perform judicious balancing of computational loads. Practical presents an entire analytical framework to increase not just of one machine, but of your entire infrastructure.

Practical starts by introducing key concepts and the tools you’ll need to tackle your load-balancing issues. You’ll travel through the IP layers and learn how they can create increased network traffic for you. You’ll see  account for persistence and state, and how you can judge the of scheduling algorithms.

You’ll then learn avoid performance degradation and any risk of the sudden disappearance of a service on a server. If you’re concerned with running your load balancer for an entire network, you’ll find out set up your network topography, and condense each topographical variety into recipes that will serve you in different situations. You’ll also learn about individual servers, and load balancers that can perform cookie insertion or improve your SSL throughput.

You’ll also explore load balancing in the modern context of the . While load balancers need to be configured for high availability once the conditions on the network have been created, modern load balancing has found its way into the , where good balancing is vital for the very functioning of the , and where is becoming ever more important.

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Hacking the Kinect

Hacking the Kinect

Book Description

Hacking the is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the . ’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology.

Hacking the Kinect introduces you to for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea.

  • Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter
  • Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set
  • Shows interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications Download Now »
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