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Getting Started with Metro Apps

Getting Started with Metro Apps

Book Description

With this digital Early Release edition of Getting Started with Metro Apps, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

Get a head start on creating “Metro”-style apps for the approaching release of . If you’re new to , this introductory guide will quickly get you up to speed on the tools you need to build user interfaces with ’s new design language, code-named Metro. Learn how to use WinRT and the preview version of the upcoming release, and get tips and tricks for having your app published in the Windows Store.

brings some dramatic changes to the way users interact with computers and devices, and the Metro design language plays a key role. Whether you’re an experienced developer, or build apps with and , this book gets you in on the ground floor.

Table of Contents
Chapter 1. Windows 8: A Quick Tour
Chapter 2. Getting Started
Chapter 3. Application Architecture

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HLSL and Pixel Shaders for XAML Developers

HLSL and Pixel Shaders for XAML Developers

Book Description

With this digital Early Release edition of and Pixel Shaders for Developers, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

Graphic Shaders are used throughout the and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers . This happiness fades when they start exploring the strange model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive processer developers shouldn’t use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding craft a useful . To top it off, shaders are written in a unfamiliar -like language. In the world the dominant language is High Level Shader Language or .

Table of Contents
Chapter 1. Shader 101
Chapter 2. Getting Started Download Now »

Visual C# 2010 How to Program, 4th Edition

Visual C# 2010 How to Program, 4th Edition

Book Description

Appropriate for all basic-to-intermediate level courses in Visual # 2010 .

Created by world-renowned instructors Paul and Harvey Deitel, Visual # 2010 Program, Fourth Edition introduces all facets of the C# 2010 language hands-on, through hundreds of working programs. This book has been thoroughly updated to reflect the major innovations has incorporated in Visual C# 2010 and 4; all discussions and sample code have been carefully audited against the newest Visual C# language specification.

Students begin by getting comfortable with the C# Express 2010 IDE and basic Visual C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of programming. With this strong foundation in place, the Deitels introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Throughout, the authors show students make the most of ’s tools. A series of appendices provide essential programming reference material on topics ranging from number systems to the Debugger, 2 to Unicode and ASCII.

Table of Contents
Chapter 1. Introduction to Computers, the and Visual C#
Chapter 2. Dive Into® Visual C# 2010 Express Download Now »

Pro Visual Studio LightSwitch 2011 Development

Pro Visual Studio LightSwitch 2011 Development

Book Description

2011 is a rapid application deployment tool that lets power users and administrators build data-centric applications for the desktop, , and  in just a few clicks, with no code required. But more advanced developers and users will hunger for more: how do you design complex screens? How do you query data using and other syntax structures? How do you secure your application?

Pro 2011 answers these questions and more as authors Tim Leung and Yann Duran—both awarded 2011 Community Contributor Awards for their LightSwitch expertise—cover this breakthrough product and its operations and structure under the covers.

For serious developers building, enhancing and deploying advanced applications using LightSwitch, Pro Visual Studio LightSwitch 2011 is the guide for going beyond the “click-and-you’re-done” interface, while still maintaining the elegance and convenience of rapid application development.

What you’ll learn
With Pro Visual Studio LightSwitch 2011, learn :

  • Add visibility through with Relationships and Details screens
  • Use customized queries, sorts and filters, and
  • Customize displays via user controls Download Now »

Pro NuGet

Pro NuGet

Book Description

Pro offers you a solid architectural understanding of manage software dependencies using , an open-source package tool for the Framework. Providing practical guidance through a multitude of examples and more advanced scenarios, this book shows you unleash all the power that offers. It will help you to streamline your day to day and even make it more fun to write code.

Authors Maarten Balliauw and Xavier Decoster have been working with since it was first released, contributing many ideas and practical solutions to the community over that time. In this book they demonstrate both the core concepts and the more advanced thinking needed to use effectively.

What you’ll learn

  • Interact with NuGet using both the graphical user interface and the command line.
  • Set up your own NuGet repository and develop a basic NuGet server application.
  • Explore different automation scenarios leveraging NuGet, including continuous integration and automated deployment.
  • Quickly set up an enterprise-ready environment with MyGet, a NuGet-as-a-Service application.
  • Use NuGet to accomplish other goals, such as delivering plug-ins or modules to a application.

Who this book is for Download Now »

Programming F# 3.0, 2nd Edition

Programming F# 3.0, 2nd Edition

Book Description

With this digital Early Release edition of 3.0, second edition, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.Why learn ? This multiparadigm language not only offers you an enormous productivity boost through functional , it also lets you develop applications using your existing and imperative programming skills. With Programming , you’ll quickly discover the many advantages of ’s new language, which includes access to all the great tools and libraries of the platofrm.

Learn reap the benefits of functional programming for your next project – whether it’s quantitative , large-scale data exploration, or even a pursuit of your own. With this comprehensive guide, F# former team member Chris Smith gives you a head start of the fundamentals and advanced concepts of the F# language.

  • Get a clear understanding of functional programming, and how you can use it to simplify code
  • Learn the language’s core syntax, including and imperative styles
  • Simplify concurrent and programming with F# Asynchronous Workflows and the Extensions to
  • Discover the power of F# 3.0′s new Info Rich Programming and Queries Download Now »
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