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Algorithms and Parallel Computing

Algorithms and Parallel Computing

Book Description

There is a software gap between the hardware potential and the performance that can be attained using today’s software program development tools. The tools need manual intervention by the programmer to parallelize the code. a requires closely studying the target or application, more so than in the traditional sequential we have all learned. The programmer must be aware of the communication and data dependencies of the or application. This book provides the techniques to explore the possible ways to program a for a given application.

From the Back Cover
A balanced overview of the techniques used to design and program parallel computers

There is a software gap between parallel computers and programmers’ abilities to program such computers. Programming a parallel requires closely studying the target or application, more so than in traditional sequential programming. Today’s programmer must be aware of the communication and data dependencies of the or application; yet, programmers do not have the tools to help them implement an on a parallel platform. This book provides the techniques necessary to explore parallelism in algorithms, serial as well as iterative. It shows how to systematically design special-purpose parallel processing structures to implement algorithms.

The book begins by explaining how to classify an algorithm, and then identifying which technique would be appropriate to implement the application on a parallel platform. Download Now »

Mathematics for Computer Graphics

Mathematics for Computer Graphics

Book Description

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with games, animation, virtual reality, CAD, and other areas of graphics.

Covering all the mathematical techniques required to resolve geometric problems and design programs for graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.

Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

From the Back Cover
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. Download Now »

Scientific Computing with Multicore and Accelerators

Scientific Computing with Multicore and Accelerators

Book Description

The hybrid/heterogeneous nature of future microprocessors and large high-performance computing systems will result in a reliance on two major types of components: multicore/manycore central processing units and special purpose hardware/massively accelerators. While these technologies have numerous benefits, they also pose substantial performance challenges for developers, including scalability, software tuning, and issues.

Researchers at the Forefront Reveal Results from Their Own State-of-the-Art Work
Edited by some of the top researchers in the field and with contributions from a variety of international experts, Scientific Computing with Multicore and Accelerators focuses on the architectural design and implementation of multicore and manycore processors and accelerators, including graphics processing units (GPUs) and the Sony Toshiba IBM (STI) Cell Broadband Engine (BE) currently used in the Sony PlayStation 3. The book explains how numerical libraries, such as LAPACK, help solve computational science problems; explores the emerging area of hardware-oriented numerics; and presents the design of a fast Fourier transform (FFT) and a list ranking for the Cell BE. It covers stencil computations, auto-tuning, optimizations of a computational kernel, sequence alignment and homology, and pairwise computations. The book also evaluates the portability of drug design applications to the Cell BE and illustrates how to successfully exploit the computational capabilities of GPUs for scientific applications. It concludes with chapters on dataflow frameworks, the Charm++ model, scan algorithms, and a portable intracore communication framework. Download Now »

Intelligent Systems, 2nd Edition

Intelligent Systems, 2nd Edition

Book Description

Technology has now progressed to the point that intelligent systems are replacing humans in the decision making processes as well as aiding in the solution of very complex problems. In many cases intelligent systems are already outperforming human activities. Artificial neural networks are not only capable of learning how to classify patterns, such images or sequence of events, but they can also effectively model complex nonlinear systems. Their ability to classify sequences of events is probably more popular in industrial applications where there is an inherent need to model nonlinear system behavior.

Fuzzy systems have similar applications. Their main advantage is their simplicity and ease of implementation. Various aspects of neural networks and fuzzy systems are covered in this volume from The Industrial Electronics Handbook, Second Edition. System optimization is also examined and several new techniques are discussed, including evolutionary methods and swarm and ant colony optimizations. The last section is devoted to several applications involving methods of computational intelligence.

The four other volumes in the Handbook are available individually: Fundamentals of Industrial Electronics, Industrial Communication Systems, Power Electronics and Motor Drives, and Control and Mechatronics. Additionally, all of the volumes are available as a set.

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Combinatorial Algorithms

Combinatorial Algorithms

Book Description

This book constitutes the thoroughly referred post-proceedings of the 21st International Workshop on Combinatorial Algorithms, IWOCA 2010, held in London, UK, in July 2010.
The 31 revised full papers presented together with extended abstracts of 8 poster presentations were carefully reviewed and selected from a total of 85 submissions. A broad variety of combinatorial graph algorithms for the computations of various graph features are presented; also algorithms for network compuation, approximation, computational geometry, games, and search are presented and complexity aspects of such algorithms are discussed.

This volume contains the papers presented at IWOCA 2010: The 21st International Workshop on Combinatorial Algorithms. The 21st IWOCA was held in the Great Hall of the Strand Campus, King’s College London (KCL), July 26–28, 2010. The meeting was sponsored and supported financially by KCL and the London Mathematical Society; it was hosted by the Design Group in the KCL Department of Informatics. The local Organizing Committee, co-chaired by Tomasz Radzik and German Tischler, did an outstanding job; the Program Committee was co-chaired by Costas Iliopoulos and Bill Smyth.

The EasyChair system was used to facilitate management of submissions and refereeing, with three referees selected from the Program Committee assigned to each paper. Out of 85 contributed papers, a total of 31 were accepted, subject to revision, for presentation at the workshop and publication in the LNCS proceedings. An additional 13 papers were accepted for poster presentation, of which eight are included as four-page papers in the proceedings. Download Now »

Algorithms, 4th Edition

Algorithms, 4th Edition

Book Description

Essential Information about Algorithms and Data Structures

A Classic Reference
The latest version of Sedgewick’s best-selling series, reflecting an indispensable body of knowledge developed over the past several decades.

Broad Coverage
Full treatment of data structures and algorithms for sorting, searching, graph processing, and string processing, including fifty algorithms every programmer should know. See algs4.cs.princeton.edu/code.

Completely Revised Code
New Java implementations written in an accessible modular style, where all of the code is exposed to the reader and ready to use.

Engages with Applications
Algorithms are studied in the context of important scientific, engineering, and commercial applications. Clients and algorithms are expressed in real code, not the pseudo-code found in many other books.

Intellectually Stimulating
Engages reader interest with clear, concise text, detailed examples with visuals, carefully crafted code, historical and scientific context, and exercises at all levels. Download Now »

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