iPhone Games Projects

iPhone Games Projects

Book Description

games are hot! Just look at the . Over 25% of apps are games, and 70% of the most popular apps are games. Surprised? Of course not! We’ve all filled our iPhones with games, and each of us hopes to develop the next best-selling, hottest !

This book is a collection of must-know information from master independent developers. Find out how some of the most innovative and creative developers have made it to the pinnacle of design and profitability. It’s loaded with practical tips for efficient and creating compelling, totally addictive gaming experiences. And it’s not all talk! It’s packed with code that you can download and use to realize your own great ideas.

This book’s authors are responsible for some of the all-time most popular and talked-about games:

  • Brian Greenstone developed Enigmo and Cro-Mag Rally.
  • Aaron Fothergill developed Flick Fishing.
  • Mike Lee developed Tap Tap Revolution, the most downloaded game in history.
  • Mike Kasprzak’s Smiles was a finalist in the IGF 2009 Best game competition.
  • PJ Cabrera, Richard Zito and Matthew Aitken (Quick Draw, Pole2Pole), Joachim Bondo (Deep Green), and Olivier Hennessy and Clayton Kane (Apache Lander), have received glowing reviews and accolades for their games.

Pair iPhone Games Projects with Apress’s best-selling Beginning iPhone : Exploring the iPhone SDK, and you’ll have everything you need to create the next game to top the sales charts.

What you’ll learn

  • Optimizing games using iPhone SDK tools such as Instruments and Shark, and optimizing your graphics and sound files for the best performance
  • Insight into the art and craft of game design
  • Implementing social networking into your game with RESTful web services
  • Tips on rapid game development with C on iPhone
  • Increasing your market by developing games that run on the iPhone, , Linux, and Windows
  • Creating multiplayer iPhone games

Who is this book for?

All iPhone game developers, and anyone with an iPhone who wants to know how to make games

About the Author
PJ Cabrera is a software engineer with more than 12 years of experience developing infor- mation systems in various industries, in C, C++, Java, , Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running and Debian GNU/Linux on a TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

Book Details

  • Paperback: 280 pages
  • Publisher: Apress (June 22, 2009)
  • Language: English
  • ISBN-10: 1430219688
  • ISBN-13: 978-1430219682
  • File Size: 5.9 MiB
  • File Format: PDF | EPUB | PDF + EPUB

E-Book

iPhone Games ProjectsApress.iPhone.Games.Projects.Jun.2009.rar
iPhone Games Projects[Free] - Apress.iPhone.Games.Projects.Jun.2009.rar

Paper Book

iPhone Games Projects
Tags:   · · ·