Beginning iPhone Games Development

Beginning iPhone Games Development

Book Description

games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about .

You’ve probably already read and mastered Beginning 3 ; Exploring the iPhone SDK, the best-selling, the second edition of Apress’s highly acclaimed introduction to the iPhone and by developers Dave Mark and Mark LaMarche. This book is the -specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they’re serious business. With this book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:

  • Game graphics and with UIKit, Quartz, Core , and ES
  • Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
  • Game networking with GameKit, Bonjour, and Internet sharing

You can discover more about this book, download source code, and find support forums at the book’s companion site, www.iphonedevbook.com.

You’ll learn:

  • Efficient methods for drawing in and to the iPhone screen
  • Game-specific techniques with Core
  • To use ES for more complex and realistic gaming backgrounds and action
  • Numerous ways to add music to enhance the gaming experience
  • How to give your users access to their iPhone libraries from within games
  • The tools and techniques of audio for creating even more realistic gaming experiences
  • How to do networking right, including two-player games over and multiplayer games over Wi-Fi

Who is this book for?
All game developers who desire to create iPhone and/or games

About the Author
PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

Book Details

  • Paperback: 500 pages
  • Publisher: Apress (April 23, 2010)
  • Language: English
  • ISBN-10: 1430225998
  • ISBN-13: 978-1430225997
  • File Size: 43.2 MiB
  • File Format: PDF | EPUB | PDF + EPUB

E-Book

Beginning iPhone Games DevelopmentApress.Beginning.iPhone.Games.Development.Mar.2010.rar
Beginning iPhone Games Development[Free] - Apress.Beginning.iPhone.Games.Development.Mar.2010.rar

Paper Book

Beginning iPhone Games Development
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