Node: Up and Running

Node: Up and Running

Book Description

This book introduces you to Node, the new framework written in . You’ll learn hands-on how Node makes life easier for experienced developers: not only can you work on the front end and back end in the same language, you’ll also have more flexibility in choosing divide application logic between client and server.

Written by a core contributor to the framework, Node: shows you how Node scales up to support large numbers of simultaneous connections across multiple servers, and scales down to let you create quick one-off applications with minimal infrastructure. Built on the V8 engine that runs , Node is already winning the hearts and minds of many companies, including and ! This book shows you why.

  • Understand Node’s event-loop architecture, non-blocking I/O, and event-driven
  • Discover how Node supports a variety of and data storage tools
  • Learn best practices for writing easy-to-maintain code for Node
  • Get concrete examples of use the various Node APIs in practice
  • Take advantage of the book’s complete reference

Table of Contents
Chapter 1. A Very Brief Introduction to
Chapter 2. Doing Interesting Things Download Now »

Learning JavaScript Design Patterns

Learning JavaScript Design Patterns

Book Description

With this digital Early Release edition of Learning Design Patterns, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

If you want to write beautiful, structured, and maintainable code, this shows you apply both classical and modern design patterns to the language. The patterns in this book provide reusable code solutions to common problems in software design, and give you a shared vocabulary for describing solutions to others.

You’ll explore several popular design patterns in plain JavaScript as well as and other abstracted libraries. If you’re familiar with concepts such as closures and prototypal inheritance, you’ll be able to determine why some patterns may be more suitable for your projects than others.

  • Learn the structure of design patterns and how they’re written
  • Examine basic pattern categories: creational, structural, behavioral, and anti-patterns
  • Get the basics of 15 JavaScript implementations of classical and modern design patterns
  • Dive into several popular JavaScript patterns in greater detail—including some less frequently used
  • Discover what design patterns look like when implemented with
  • Explore three formats for writing modular JavaScript: AMD, CommonJS, and Harmony Download Now »

Developing Backbone.js Applications

Developing Backbone.js Applications

Book Description

With this digital Early Release edition of Developing Applications, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

Get a complete run-down of the popular framework for structuring applications. This practical takes you through Model–view–controller () theory, and shows you build applications using Backbone’s models, views, collections and routers. You’ll also learn advanced topics such as modular with Backbone.js and RequireJS.

This detailed book provides an authoritative and centralized repository of information to help you develop real-world apps with Backbone.

  • Build applications using modern tech stacks, including Node and Express
  • Solve the problems with Backbone and Mobile
  • Get tips about scaffolding tools

Table of Contents
1. Introduction
2. The Basics Download Now »

Getting Started with Metro Apps

Getting Started with Metro Apps

Book Description

With this digital Early Release edition of Getting Started with Apps, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

Get a head start on creating “”-style apps for the approaching release of Windows 8. If you’re new to , this introductory guide will quickly get you up to speed on the tools you need to build user interfaces with ’s new design language, code-named Metro. Learn use WinRT and the preview version of the upcoming release, and get tips and tricks for having your app published in the Windows Store.

Windows 8 brings some dramatic changes to the way users interact with computers and devices, and the Metro design language plays a key role. Whether you’re an experienced developer, or build apps with and , this book gets you in on the ground floor.

Table of Contents
Chapter 1. Windows 8: A Quick Tour
Chapter 2. Getting Started
Chapter 3. Application Architecture

Download Now »

HLSL and Pixel Shaders for XAML Developers

HLSL and Pixel Shaders for XAML Developers

Book Description

With this digital Early Release edition of and Pixel Shaders for Developers, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version.

Graphic Shaders are used throughout the and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers . This happiness fades when they start exploring the strange model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive processer developers shouldn’t use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding craft a useful . To top it off, shaders are written in a unfamiliar -like language. In the world the dominant language is High Level Shader Language or .

Table of Contents
Chapter 1. Shader 101
Chapter 2. Getting Started Download Now »

Visual C# 2010 How to Program, 4th Edition

Visual C# 2010 How to Program, 4th Edition

Book Description

Appropriate for all basic-to-intermediate level courses in 2010 .

Created by world-renowned instructors Paul and Harvey Deitel, 2010 Program, Fourth Edition introduces all facets of the # 2010 language hands-on, through hundreds of working programs. This book has been thoroughly updated to reflect the major innovations has incorporated in Visual # 2010 and 4; all discussions and sample code have been carefully audited against the newest Visual # language specification.

Students begin by getting comfortable with the C# Express 2010 IDE and basic Visual C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of programming. With this strong foundation in place, the Deitels introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Throughout, the authors show students make the most of ’s tools. A series of appendices provide essential programming reference material on topics ranging from number systems to the Debugger, 2 to Unicode and ASCII.

Table of Contents
Chapter 1. Introduction to Computers, the and Visual C#
Chapter 2. Dive Into® Visual C# 2010 Express Download Now »

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